FANDOM


(fixed curses and statuses)
m (fix formating heel hook)
Line 785: Line 785:
 
Type = "Attack",
 
Type = "Attack",
 
Cost = 1,
 
Cost = 1,
Text = "Deal [5|8] damage.\nIf the enemy has #Weak,\ngain <G> and\ndraw 1 card.",
+
Text = "Deal [5|8] damage. \nIf the enemy has #Weak, \ngain <G> and \ndraw 1 card.",
 
Traits = {},
 
Traits = {},
 
},
 
},

Revision as of 22:47, September 2, 2019

--Alright, so editing this is easier than it looks
--Step 1: Find the card you want to change
--Step 2: Find the value you want to change
--Step 3: Change it and save
--For example, if you wanted to change the cost of Apotheosis to 3:
--          Find the data for Apotheosis (CTRL+F 'Apotheosis')
--          Find the line for "Cost = [number]"
--          Change the line to "Cost = 3"
--A few notes on text: 
-- [1|2] means the regular value is 1 but it becomes 2 when the card is upgraded. 
-- |Innate] means the card gets Innate when upgraded. 
-- [Exhaust| means the card exhausts only when not upgraded
-- \n stands in for a new line (AKA a line break)
-- If you have any questions, ask User:Falterfire
 
 
--Oh, one more thing: You can't edit images directly here. You can change the link, but you have to upload them elsewhere and then add the link here.
 
local data = {
["Cards"] = {
 
    {Name = "Apparition",
    Image = "Apparition.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Skill",
    Cost = 1,
    Text = "[\n#Ethereal.\n| Gain 1 #Intangible.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Bite",
    Image = "Bite.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|8] damage.\nHeal [2|3] HP.",
    Traits = {},
    },
    {Name = "J.A.X.",
    Image = "J.A.X..png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Skill",
    Cost = 0,
    Text = "Lose 3 HP.\nGain [2|3] #Strength.",
    Traits = {},
    },
    {Name = "Ritual Dagger",
    Image = "RitualDagger.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Attack",
    Cost = 1,
    Text = "Deal 15 damage. If this kills an enemy, permanently increase this card\'s damage by [3|5].\n#Exhaust.",
    Traits = {},
    },
    {Name = "Shiv",
    Image = "Shiv.png",
    Color = "Colorless",
    Rarity = "Special",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [4|6] damage.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Bandage Up",
    Image = "BandageUp.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Heal [4|6] HP.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Blind",
    Image = "Blind.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Apply 2 #Weak| to ALL enemies].",
    Traits = {},
    },
    {Name = "Dark Shackles",
    Image = "DarkShackles.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Enemy loses [9|15] #Strength this turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Deep Breath",
    Image = "DeepBreath.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Shuffle your discard pile into your draw pile.\nDraw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Discovery",
    Image = "Discovery.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Dramatic Entrance",
    Image = "DramaticEntrance.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "#Innate.\nDeal [6|8] damage to ALL enemies.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Enlightenment",
    Image = "Enlightenment.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Reduce the cost of all cards in your hand to 1 this [turn|combat].",
    Traits = {},
    },
    {Name = "Finesse",
    Image = "Finesse.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [2|4] #Block.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Flash of Steel",
    Image = "FlashofSteel.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|6] damage.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Forethought",
    Image = "Forethought.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Put [a card|any number of cards] from your hand to the bottom of your draw pile. [It costs|They cost] 0 until played.",
    Traits = {},
    },
    {Name = "Good Instincts",
    Image = "GoodInstincts.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [5|8] #Block.",
    Traits = {},
    },
    {Name = "Impatience",
    Image = "Impatience.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "If you have no Attacks in your hand, draw [2|3] cards.",
    Traits = {},
    },
    {Name = "Jack of All Trades",
    Image = "JackOfAllTrades.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Add [1|2] random Colorless [card|cards] into your hand.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Madness",
    Image = "Madness.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Reduce the cost of a random card in your hand to 0 this combat.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Mind Blast",
    Image = "MindBlast.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    CostPlus = 1,
    Text = "#Innate.\nDeal damage equal to the number of cards in your draw pile.",
    Traits = {},
    },
    {Name = "Panacea",
    Image = "Panacea.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [1|2] #Artifact.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Panic Button",
    Image = "PanicButton.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [30|40] #Block. You cannot gain #Block from cards for 2 turns.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Purity",
    Image = "Purity.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "#Exhaust up to [3|5] cards in your hand.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Swift Strike",
    Image = "SwiftStrike.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [6|9] damage.",
    Traits = {},
    },
    {Name = "Trip",
    Image = "Trip.png",
    Color = "Colorless",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Apply 2 #Vulnerable| to ALL enemies].",
    Traits = {},
    },
    {Name = "Apotheosis",
    Image = "Apotheosis.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "#Upgrade ALL your cards for the rest of combat.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Chrysalis",
    Image = "Chrysalis.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "Shuffle [3|5] random Skills into your draw pile. They cost 0 this combat.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Hand of Greed",
    Image = "HandOfGreed.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [20|25] damage.\nIf this kills a non-minion enemy, gain [20|25] Gold.",
    Traits = {},
    },
    {Name = "Magnetism",
    Image = "Magnetism.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "At the start of your turn, add a random Colorless card into your hand.",
    Traits = {},
    },
    {Name = "Master of Strategy",
    Image = "MasterofStrategy.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [3|4] cards.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Mayhem",
    Image = "Mayhem.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "At the start of your turn, play the top card of your draw pile.",
    Traits = {},
    },
    {Name = "Metamorphosis",
    Image = "Metamorphosis.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "Shuffle [3|5] random Attacks into your draw pile. They cost 0 this combat.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Panache",
    Image = "Panache.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Power",
    Cost = 0,
    Text = "Every time you play 5 cards in a single turn, deal [10|14] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Sadistic Nature",
    Image = "SadisticNature.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Power",
    Cost = 0,
    Text = "Whenever you apply a debuff to an enemy, they take [3|4] damage.",
    Traits = {},
    },
    {Name = "Secret Technique",
    Image = "SecretTechnique.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Put a Skill from your draw pile into your hand. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Secret Weapon",
    Image = "SecretWeapon.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Put an Attack from your draw pile into your hand. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "The Bomb",
    Image = "TheBomb.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "At the end of 3 turns, deal [40|50] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Thinking Ahead",
    Image = "ThinkingAhead.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Draw 2 cards.\nPut a card from your hand on top of your draw pile. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Transmutation",
    Image = "Transmutation.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = X,
    Text = "Add X random| #upgraded] Colorless cards into your hand. They cost 0 this turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Violence",
    Image = "Violence.png",
    Color = "Colorless",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Put [3|4] random Attacks from your draw pile into your hand.\n#Exhaust.",
    Traits = {},
    },
 
 
    {Name = "Defend",
    Image = "Defend_G.png",
    ID = "Defend_G",
    Link = "Defend (Silent)",
    Color = "Green",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.",
    Traits = {},
    },
    {Name = "Neutralize",
    Image = "Neutralize.png",
    Color = "Green",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|4] damage.\nApply [1|2] #Weak.",
    Traits = {},
    },
    {Name = "Strike",
    Image = "Strike_G.png",
    ID = "Strike_G",
    Link = "Strike (Silent)",
    Color = "Green",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage.",
    Traits = {},
    },
    {Name = "Survivor",
    Image = "Survivor.png",
    Color = "Green",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [8|11] #Block.\nDiscard 1 card.",
    Traits = {},
    },
    {Name = "Acrobatics",
    Image = "Acrobatics.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Draw [3|4] cards.\nDiscard 1 card.",
    Traits = {},
    },
    {Name = "Backflip",
    Image = "Backflip.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.\nDraw 2 cards.",
    Traits = {},
    },
    {Name = "Bane",
    Image = "Bane.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|10] damage.\nIf the enemy has #Poison, deal [7|10] damage again.",
    Traits = {},
    },
    {Name = "Blade Dance",
    Image = "BladeDance.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Add [2|3] #Shivs into your hand.",
    Traits = {},
    },
    {Name = "Cloak and Dagger",
    Image = "CloakAndDagger.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain 6 #Block.\nAdd [1|2] [#Shiv|#Shivs] into your hand.",
    Traits = {},
    },
    {Name = "Dagger Spray",
    Image = "DaggerSpray.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|6] damage to ALL enemies twice.",
    Traits = {},
    },
    {Name = "Dagger Throw",
    Image = "DaggerThrow.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|12] damage.\nDraw 1 card.\nDiscard 1 card.",
    Traits = {},
    },
    {Name = "Deadly Poison",
    Image = "DeadlyPoison.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Apply [5|7] #Poison.",
    Traits = {},
    },
    {Name = "Deflect",
    Image = "Deflect.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [4|7] #Block.",
    Traits = {},
    },
    {Name = "Dodge and Roll",
    Image = "DodgeandRoll.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [4|6] #Block.\nNext turn, gain [4|6] #Block.",
    Traits = {},
    },
    {Name = "Flying Knee",
    Image = "FlyingKnee.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|11] damage.\nNext turn, gain <G>.",
    Traits = {},
    },
    {Name = "Outmaneuver",
    Image = "Outmaneuver.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Next turn,\ngain <G> <G>| <G>].",
    Traits = {},
    },
    {Name = "Piercing Wail",
    Image = "PiercingWail.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "ALL enemies lose [6|8] #Strength this turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Poisoned Stab",
    Image = "PoisonedStab.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|8] damage.\nApply [3|4] #Poison.",
    Traits = {},
    },
    {Name = "Prepared",
    Image = "Prepared.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [1|2] [card|cards].\nDiscard [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Quick Slash",
    Image = "QuickSlash.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|12] damage.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Slice",
    Image = "Slice.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [5|8] damage.",
    Traits = {},
    },
    {Name = "Sneaky Strike",
    Image = "SneakyStrike.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [10|14] damage.\nIf you have discarded a card this turn,\ngain <G> <G>.",
    Traits = {},
    },
    {Name = "Sucker Punch",
    Image = "SuckerPunch.png",
    Color = "Green",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|9] damage.\nApply [1|2] #Weak.",
    Traits = {},
    },
    {Name = "Accuracy",
    Image = "Accuracy.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "#Shivs deal [3|5] additional damage.",
    Traits = {},
    },
    {Name = "All-Out Attack",
    Image = "All-OutAttack.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [10|14] damage to ALL enemies.\nDiscard 1 card at random.",
    Traits = {},
    },
    {Name = "Backstab",
    Image = "Backstab.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "#Innate.\nDeal [11|15] damage.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Blur",
    Image = "Blur.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.\n#Block is not removed at the start of your next turn.",
    Traits = {},
    },
    {Name = "Bouncing Flask",
    Image = "BouncingFlask.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply 3 #Poison to a random enemy [3|4] times.",
    Traits = {},
    },
    {Name = "Calculated Gamble",
    Image = "CalculatedGamble.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Discard your hand,\nthen draw that many cards. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Caltrops",
    Image = "Caltrops.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever you are attacked, deal [3|5] damage back.",
    Traits = {},
    },
    {Name = "Catalyst",
    Image = "Catalyst.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "[Double|Triple] the enemy\'s #Poison.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Choke",
    Image = "Choke.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 12 damage.\nWhenever you play a card this turn, the enemy loses [3|5] HP.",
    Traits = {},
    },
    {Name = "Concentrate",
    Image = "Concentrate.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Discard [3|2] cards.\nGain <G> <G>.",
    Traits = {},
    },
    {Name = "Crippling Cloud",
    Image = "CripplingCloud.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply [4|7] #Poison and 2 #Weak to ALL enemies.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Dash",
    Image = "Dash.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Gain [10|13] #Block.\nDeal [10|13] damage.",
    Traits = {},
    },
    {Name = "Distraction",
    Image = "Distraction.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Add a random Skill into your hand.\nIt costs 0 this turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Endless Agony",
    Image = "EndlessAgony.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Whenever you draw this card, add a copy of it into your hand.\nDeal [4|6] damage.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Escape Plan",
    Image = "EscapePlan.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Draw 1 card.\nIf you draw a Skill, gain [3|5] #Block.",
    Traits = {},
    },
    {Name = "Eviscerate",
    Image = "Eviscerate.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 4,
    Text = "Costs 1 less <G>\nfor each card discarded this turn.\nDeal [6|8] damage 3 times.",
    Traits = {},
    },
    {Name = "Expertise",
    Image = "Expertise.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Draw cards until you have [6|7] in your hand.",
    Traits = {},
    },
    {Name = "Finisher",
    Image = "Finisher.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|8] damage for each Attack played this turn.",
    Traits = {},
    },
    {Name = "Flechettes",
    Image = "Flechettes.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|6] damage for each Skill in your hand.",
    Traits = {},
    },
    {Name = "Footwork",
    Image = "Footwork.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Gain [2|3] #Dexterity.",
    Traits = {},
    },
    {Name = "Heel Hook",
    Image = "HeelHook.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|8] damage. \nIf the enemy has #Weak, \ngain <G> and \ndraw 1 card.",
    Traits = {},
    },
    {Name = "Infinite Blades",
    Image = "InfiniteBlades.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.\n] At the start of your turn, add a #Shiv into your hand.",
    Traits = {},
    },
    {Name = "Leg Sweep",
    Image = "LegSweep.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply [2|3] #Weak.\nGain [11|14] #Block.",
    Traits = {},
    },
    {Name = "Masterful Stab",
    Image = "MasterfulStab.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Costs 1 additional <G>\nfor each time you lose HP this combat.\nDeal [12|16] damage.",
    Traits = {},
    },
    {Name = "Noxious Fumes",
    Image = "NoxiousFumes.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the start of your turn, apply [2|3] #Poison to ALL enemies.",
    Traits = {},
    },
    {Name = "Predator",
    Image = "Predator.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [15|20] damage.\nNext turn, draw 2 additional cards.",
    Traits = {},
    },
    {Name = "Reflex",
    Image = "Reflex.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = -2,
    Text = "#Unplayable.\nIf this card is discarded from your hand, draw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Riddle with Holes",
    Image = "RiddleWithHoles.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [3|4] damage 5 times.",
    Traits = {},
    },
    {Name = "Setup",
    Image = "Setup.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Put a card from your hand on top of your draw pile.\nIt costs 0 until played.",
    Traits = {},
    },
    {Name = "Skewer",
    Image = "Skewer.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = X,
    Text = "Deal [7|10] damage X times.",
    Traits = {},
    },
    {Name = "Tactician",
    Image = "Tactician.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = -2,
    Text = "#Unplayable.\nIf this card is discarded from your hand, gain <G>| <G>].",
    Traits = {},
    },
    {Name = "Terror",
    Image = "Terror.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Apply 99 #Vulnerable.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Well-Laid Plans",
    Image = "Well-LaidPlans.png",
    Color = "Green",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 0,
    Text = "At the end of your turn, #Retain up to [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "A Thousand Cuts",
    Image = "AThousandCuts.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    Text = "Whenever you play a card, deal [1|2] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Adrenaline",
    Image = "Adrenaline.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Gain <G>| <G>].\nDraw 2 cards.\n#Exhaust.",
    Traits = {},
    },
    {Name = "After Image",
    Image = "AfterImage.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.] \nWhenever you play a card, gain 1 #Block.",
    Traits = {},
    },
    {Name = "Alchemize",
    Image = "Alchemize.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Obtain a random potion.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Bullet Time",
    Image = "BulletTime.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 3,
    CostPlus = 2,
    Text = "You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.",
    Traits = {},
    },
    {Name = "Burst",
    Image = "Burst.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "This turn, your next [Skill is|[1|2] Skills are] played twice.",
    Traits = {},
    },
    {Name = "Corpse Explosion",
    Image = "CorpseExplosion.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "Apply [6|9] #Poison.\nWhen the enemy dies, deal damage equal to its max HP to ALL enemies.",
    Traits = {},
    },
    {Name = "Die Die Die",
    Image = "DieDieDie.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [13|17] damage to ALL enemies.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Doppelganger",
    Image = "Doppelganger.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = X,
    Text = "Next turn, draw [X|X+1] cards and gain [X|X+1] <G>.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Envenom",
    Image = "Envenom.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "Whenever an Attack deals unblocked damage, apply 1 #Poison.",
    Traits = {},
    },
    {Name = "Glass Knife",
    Image = "GlassKnife.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|12] damage twice. Decrease the damage of this card by 2 this combat.",
    Traits = {},
    },
    {Name = "Grand Finale",
    Image = "GrandFinale.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 0,
    Text = "Can only be played if there are no cards in your draw pile.\nDeal [50|60] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Malaise",
    Image = "Malaise.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = X,
    Text = "Enemy loses [X|X+1] #Strength. Apply [X|X+1] #Weak.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Nightmare",
    Image = "Nightmare.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 3,
    CostPlus = 2,
    Text = "Choose a card.\nNext turn, add 3 copies of that card into your hand. #Exhaust.",
    Traits = {},
    },
    {Name = "Phantasmal Killer",
    Image = "PhantasmalKiller.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "Next turn, your Attacks deal double damage.",
    Traits = {},
    },
    {Name = "Storm of Steel",
    Image = "StormofSteel.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "Discard your hand.\nAdd 1| #upgraded] #Shiv into your hand for each card discarded.",
    Traits = {},
    },
    {Name = "Tools of the Trade",
    Image = "ToolsoftheTrade.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    CostPlus = 0,
    Text = "At the start of your turn, draw 1 card and discard 1 card.",
    Traits = {},
    },
    {Name = "Unload",
    Image = "Unload.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [14|18] damage.\nDiscard all non-Attack cards in your hand.",
    Traits = {},
    },
    {Name = "Wraith Form",
    Image = "WraithForm.png",
    Color = "Green",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    Text = "Gain [2|3] #Intangible.\nAt the end of your turn, lose 1 #Dexterity.",
    Traits = {},
    },
 
 
    {Name = "Bash",
    Image = "Bash.png",
    Color = "Red",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [8|10] damage.\nApply [2|3] #Vulnerable.",
    Traits = {},
    },
    {Name = "Defend (Ironclad)",
    Image = "Defend_R.png",
    ID = "Defend_R",
    Link = "Defend (Ironclad)",
    Color = "Red",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.",
    Traits = {},
    },
    {Name = "Strike (Ironclad)",
    Image = "Strike_R.png",
    ID = "Strike_R",
    Link = "Strike (Ironclad)",
    Color = "Red",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage.",
    Traits = {},
    },
    {Name = "Anger",
    Image = "Anger.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [6|8] damage.\nAdd a copy of this card into your discard pile.",
    Traits = {},
    },
    {Name = "Armaments",
    Image = "Armaments.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain 5 #Block.\n#Upgrade [a card|all cards] in your hand for the rest of combat.",
    Traits = {},
    },
    {Name = "Body Slam",
    Image = "BodySlam.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    CostPlus = 0,
    Text = "Deal damage equal to your #Block.",
    Traits = {},
    },
    {Name = "Clash",
    Image = "Clash.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Can only be played if every card in your hand is an Attack.\nDeal [14|18] damage.",
    Traits = {},
    },
    {Name = "Cleave",
    Image = "Cleave.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|11] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Clothesline",
    Image = "Clothesline.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [12|14] damage.\nApply [2|3] #Weak.",
    Traits = {},
    },
    {Name = "Flex",
    Image = "Flex.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [2|4] #Strength.\nAt the end of this turn, lose [2|4] #Strength.",
    Traits = {},
    },
    {Name = "Havoc",
    Image = "Havoc.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Play the top card of your draw pile and #Exhaust it.",
    Traits = {},
    },
    {Name = "Headbutt",
    Image = "Headbutt.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|12] damage.\nPut a card from your discard pile on top of your draw pile.",
    Traits = {},
    },
    {Name = "Heavy Blade",
    Image = "HeavyBlade.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 14 damage.\n#Strength affects this card [3|5] times.",
    Traits = {},
    },
    {Name = "Iron Wave",
    Image = "IronWave.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Gain [5|7] #Block.\nDeal [5|7] damage.",
    Traits = {},
    },
    {Name = "Perfected Strike",
    Image = "PerfectedStrike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 6 damage.\nDeals [2|3] additional damage for ALL your cards containing \"Strike\".",
    Traits = {},
    },
    {Name = "Pommel Strike",
    Image = "PommelStrike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|10] damage.\nDraw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Shrug It Off",
    Image = "ShrugItOff.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [8|11] #Block.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "Sword Boomerang",
    Image = "SwordBoomerang.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal 3 damage to a random enemy [3|4] times.",
    Traits = {},
    },
    {Name = "Thunderclap",
    Image = "Thunderclap.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|7] damage and apply 1 #Vulnerable to ALL enemies.",
    Traits = {},
    },
    {Name = "True Grit",
    Image = "TrueGrit.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [7|9] #Block.\n#Exhaust a [random|] card in your hand.",
    Traits = {},
    },
    {Name = "Twin Strike",
    Image = "TwinStrike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|7] damage twice.",
    Traits = {},
    },
    {Name = "Warcry",
    Image = "Warcry.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [1|2] [card|cards].\nPut a card from your hand onto the top of your draw pile.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Wild Strike",
    Image = "WildStrike.png",
    Color = "Red",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [12|17] damage.\nShuffle a #Wound into your draw pile.",
    Traits = {},
    },
    {Name = "Battle Trance",
    Image = "BattleTrance.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [3|4] cards.\nYou cannot draw additional cards this turn.",
    Traits = {},
    },
    {Name = "Blood for Blood",
    Image = "BloodforBlood.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 4,
    CostPlus = 3,
    Text = "Costs 1 less <R>\nfor each time you lose HP this combat.\nDeal [18|22] damage.",
    Traits = {},
    },
    {Name = "Bloodletting",
    Image = "Bloodletting.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Lose 3 HP.\nGain <R>| <R>].",
    Traits = {},
    },
    {Name = "Burning Pact",
    Image = "BurningPact.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Exhaust 1 card.\nDraw [2|3] cards.",
    Traits = {},
    },
    {Name = "Carnage",
    Image = "Carnage.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "#Ethereal.\nDeal [20|28] damage.",
    Traits = {},
    },
    {Name = "Combust",
    Image = "Combust.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the end of your turn, lose 1 HP and deal [5|7] damage to ALL enemies.",
    Traits = {},
    },
    {Name = "Corruption",
    Image = "Corruption.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 3,
    CostPlus = 2,
    Text = "Skills cost 0.\nWhenever you play a Skill, #Exhaust it.",
    Traits = {},
    },
    {Name = "Disarm",
    Image = "Disarm.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Enemy loses [2|3] #Strength.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Dropkick",
    Image = "Dropkick.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [5|8] damage.\nIf the enemy has #Vulnerable, gain <R> and draw 1 card.",
    Traits = {},
    },
    {Name = "Dual Wield",
    Image = "DualWield.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Choose an Attack or Power card. Add [a copy|2 copies] of that card into your hand.",
    Traits = {},
    },
    {Name = "Entrench",
    Image = "Entrench.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "Double your #Block.",
    Traits = {},
    },
    {Name = "Evolve",
    Image = "Evolve.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever you draw a #Status card, draw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Feel No Pain",
    Image = "FeelNoPain.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever a card is #Exhausted,\ngain [3|4] #Block.",
    Traits = {},
    },
    {Name = "Fire Breathing",
    Image = "FireBreathing.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    CostPlus = 0,
    Text = "At the end of your turn, deal 1 damage to ALL enemies for each Attack played this turn.",
    Traits = {},
    },
    {Name = "Flame Barrier",
    Image = "FlameBarrier.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [12|16] #Block.\nWhenever you are attacked this turn, deal [4|6] damage back.",
    Traits = {},
    },
    {Name = "Ghostly Armor",
    Image = "GhostlyArmor.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Ethereal.\nGain [10|13] #Block.",
    Traits = {},
    },
    {Name = "Hemokinesis",
    Image = "Hemokinesis.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Lose [3|2] HP.\nDeal [14|18] damage.",
    Traits = {},
    },
    {Name = "Infernal Blade",
    Image = "InfernalBlade.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Add a random Attack into your hand.\nIt costs 0 this turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Inflame",
    Image = "Inflame.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Gain [2|3] #Strength.",
    Traits = {},
    },
    {Name = "Intimidate",
    Image = "Intimidate.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Apply [1|2] #Weak to ALL enemies.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Metallicize",
    Image = "Metallicize.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the end of your turn, gain [3|4] #Block.",
    Traits = {},
    },
    {Name = "Power Through",
    Image = "PowerThrough.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Add 2 #Wounds into your hand.\nGain [15|20] #Block.",
    Traits = {},
    },
    {Name = "Pummel",
    Image = "Pummel.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal 2 damage [4|5] times.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Rage",
    Image = "Rage.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Whenever you play an Attack this turn, gain [3|5] #Block.",
    Traits = {},
    },
    {Name = "Rampage",
    Image = "Rampage.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal 8 damage.\nIncrease this card\'s damage by [5|8] this combat.",
    Traits = {},
    },
    {Name = "Reckless Charge",
    Image = "RecklessCharge.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [7|10] damage.\nShuffle a #Dazed into your draw pile.",
    Traits = {},
    },
    {Name = "Rupture",
    Image = "Rupture.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    CostPlus = 0,
    Text = "Whenever you lose HP from a card,\ngain 1 #Strength.",
    Traits = {},
    },
    {Name = "Searing Blow",
    Image = "SearingBlow.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [12|16] damage.\nCan be #Upgraded any number of times.",
    Traits = {},
    },
    {Name = "Second Wind",
    Image = "SecondWind.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Exhaust all non-Attack cards in your hand. Gain [5|7] #Block for each card #Exhausted.",
    Traits = {},
    },
    {Name = "Seeing Red",
    Image = "SeeingRed.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Gain <R> <R>.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Sentinel",
    Image = "Sentinel.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.\nIf this card is #Exhausted,\ngain <R> <R>| <R>].",
    Traits = {},
    },
    {Name = "Sever Soul",
    Image = "SeverSoul.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "#Exhaust all non-Attack cards in your hand.\nDeal [16|20] damage.",
    Traits = {},
    },
    {Name = "Shockwave",
    Image = "Shockwave.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Apply [3|5] #Weak and #Vulnerable to ALL enemies.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Spot Weakness",
    Image = "SpotWeakness.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "If the enemy intends to attack, gain [3|4] #Strength.",
    Traits = {},
    },
    {Name = "Uppercut",
    Image = "Uppercut.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal 13 damage.\nApply [1|2] #Weak.\nApply [1|2] #Vulnerable.",
    Traits = {},
    },
    {Name = "Whirlwind",
    Image = "Whirlwind.png",
    Color = "Red",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = X,
    Text = "Deal [5|8] damage to ALL enemies X times.",
    Traits = {},
    },
    {Name = "Barricade",
    Image = "Barricade.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    CostPlus = 2,
    Text = "#Block is not removed at the start of your turn.",
    Traits = {},
    },
    {Name = "Berserk",
    Image = "Berserk.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 0,
    Text = "Gain [2|1] #Vulnerable.\nAt the start of your turn, gain <R>.",
    Traits = {},
    },
    {Name = "Bludgeon",
    Image = "Bludgeon.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 3,
    Text = "Deal [32|42] damage.",
    Traits = {},
    },
    {Name = "Brutality",
    Image = "Brutality.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 0,
    Text = "|#Innate.] \nAt the start of your turn, lose 1 HP and draw 1 card.",
    Traits = {},
    },
    {Name = "Dark Embrace",
    Image = "DarkEmbrace.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    CostPlus = 1,
    Text = "Whenever a card is #Exhausted,\ndraw 1 card.",
    Traits = {},
    },
    {Name = "Demon Form",
    Image = "DemonForm.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    Text = "At the start of your turn, gain [2|3] #Strength.",
    Traits = {},
    },
    {Name = "Double Tap",
    Image = "DoubleTap.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "This turn, your next [Attack is|[1|2] Attacks are] played twice.",
    Traits = {},
    },
    {Name = "Exhume",
    Image = "Exhume.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Put a card from your #Exhaust pile into your hand.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Feed",
    Image = "Feed.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [10|12] damage.\nIf this kills a non-minion enemy, raise your Max HP by [3|4]. #Exhaust.",
    Traits = {},
    },
    {Name = "Fiend Fire",
    Image = "FiendFire.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "#Exhaust all cards in your hand.\nDeal [7|10] damage for each #Exhausted card.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Immolate",
    Image = "Immolate.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [21|28] damage to ALL enemies.\nAdd a #Burn into your discard pile.",
    Traits = {},
    },
    {Name = "Impervious",
    Image = "Impervious.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [30|40] #Block.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Juggernaut",
    Image = "Juggernaut.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    Text = "Whenever you gain #Block, deal [5|7] damage to a random enemy.",
    Traits = {},
    },
    {Name = "Limit Break",
    Image = "LimitBreak.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "Double your #Strength. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Offering",
    Image = "Offering.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Lose 6 HP.\nGain <R> <R>.\nDraw [3|5] cards.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Reaper",
    Image = "Reaper.png",
    Color = "Red",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [4|5] damage to ALL enemies. Heal HP equal to unblocked damage.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Clumsy",
    Image = "Clumsy.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\n#Ethereal.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Ethereal"}
    },
    {Name = "Decay",
    Image = "Decay.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, take 2 damage.",
    NoUpgrade = true,
    Traits = {},
    },
    {Name = "Doubt",
    Image = "Doubt.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, gain 1 #Weak.",
    NoUpgrade = true,
    Traits = {"Unplayable", "SelfDebuff"},
    },
    {Name = "Injury",
    Image = "Injury.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.",
    NoUpgrade = true,
    Traits = {"Unplayable"}
    },
    {Name = "Necronomicurse",
    Image = "Necronomicurse.png",
    Color = "Curse",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nThere is no escape from this curse.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
    {Name = "Normality",
    Image = "Normality.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nYou cannot play more than 3 cards this turn.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
    {Name = "Pain",
    Image = "Pain.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nWhile in hand, lose 1 HP when other cards are played.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Life Payment"},
    },
    {Name = "Parasite",
    Image = "Parasite.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nIf transformed or removed from your deck, lose 3 Max HP.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
    {Name = "Pride",
    Image = "Pride.png",
    Color = "Curse",
    Rarity = "Special",
    Type = "Curse",
    Cost = 1,
    Text = "#Innate.\nAt the end of your turn, put a copy of this card on top of your draw pile.\n#Exhaust.",
    NoUpgrade = true,
    Traits = {},
    },
    {Name = "Regret",
    Image = "Regret.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, lose 1 HP for each card in your hand.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Life Payment"},
    },
    {Name = "Shame",
    Image = "Shame.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\n#At the end of your turn, gain 1 Frail.",
    NoUpgrade = true,
    Traits = {"Unplayable", "At the end of your turn, gain 1 Frail."},
    },
    {Name = "Writhe",
    Image = "Writhe.png",
    Color = "Curse",
    Rarity = "Curse",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.\n#Innate.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Innate"},
    },
    {Name = "Ascender's Bane",
    Image = "Ascender%27s Bane.png",
    Color = "Curse",
    Rarity = "Special",
    Type = "Curse",
    Cost = -2,
    Text = "#Unplayable.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
 
    {Name = "Burn",
    Image = "Burn.png",
    Color = "Colorless",
    Rarity = "Common",
    Type = "Status",
    Cost = -2,
    Text = "#Unplayable.\nAt the end of your turn, take [2|4] damage.",
    Traits = {"Unplayable", "Self-Damage"},
    },
    {Name = "Dazed",
    Image = "Dazed.png",
    Color = "Colorless",
    Rarity = "Common",
    Type = "Status",
    Cost = -2,
    Text = "#Unplayable.\n#Ethereal.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Ethereal"},
    },
    {Name = "Slimed",
    Image = "Slimed.png",
    Color = "Colorless",
    Rarity = "Common",
    Type = "Status",
    Cost = 1,
    Text = "#Exhaust.",
    NoUpgrade = true,
    Traits = {"Exhaust"},
    },
    {Name = "Void",
    Image = "Void.png",
    Color = "Colorless",
    Rarity = "Common",
    Type = "Status",
    Cost = -2,
    Text = "#Unplayable.\nWhenever this card is drawn, lose 1 Energy.\n#Ethereal.",
    NoUpgrade = true,
    Traits = {"Unplayable", "Whenever this card is drawn, lose 1 Energy.", "Ethereal."},
    },
    {Name = "Wound",
    Image = "Wound.png",
    Color = "Colorless",
    Rarity = "Common",
    Type = "Status",
    Cost = -2,
    Text = "#Unplayable.",
    NoUpgrade = true,
    Traits = {"Unplayable"},
    },
 
 
    {Name = "Defend (Defect)",
    Image = "Defend_B.png",
    ID = "Defend_B",
    Link = "Defend (Defect)",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [5|8] #Block.",
    Traits = {},
    },
    {Name = "Dualcast",
    Image = "Dualcast.png",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Evoke your next Orb twice.",
    Traits = {},
    },
    {Name = "Strike (Defect)",
    Image = "Strike_B.png",
    ID = "Strike_B",
    Link = "Strike (Defect)",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage.",
    Traits = {},
    },
    {Name = "Zap",
    Image = "Zap.png",
    Color = "Blue",
    Rarity = "Basic",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Channel 1 #Lightning.",
    Traits = {},
    },
    {Name = "Ball Lightning",
    Image = "BallLightning.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|10] damage. #Channel 1 #Lightning.",
    Traits = {},
    },
    {Name = "Barrage",
    Image = "Barrage.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [4|6] damage for each #Channeled Orb.",
    Traits = {},
    },
    {Name = "Beam Cell",
    Image = "BeamCell.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|4] damage.\nApply [1|2] #Vulnerable.",
    Traits = {},
    },
    {Name = "Charge Battery",
    Image = "ChargeBattery.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [7|10] #Block.\nNext turn, gain <B>.",
    Traits = {},
    },
    {Name = "Claw",
    Image = "Claw.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|5] damage.\nIncrease the damage of ALL Claw cards by 2 this combat.",
    Traits = {},
    },
    {Name = "Cold Snap",
    Image = "ColdSnap.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage. #Channel 1 #Frost.",
    Traits = {},
    },
    {Name = "Compile Driver",
    Image = "CompileDriver.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|10] damage.\nDraw 1 card for each unique Orb you have.",
    Traits = {},
    },
    {Name = "Coolheaded",
    Image = "Coolheaded.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "#Channel 1 #Frost.\nDraw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Go for the Eyes",
    Image = "GofortheEyes.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [3|4] damage.\nIf the enemy intends to attack, apply [1|2] #Weak.",
    Traits = {},
    },
    {Name = "Hologram",
    Image = "Hologram.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [3|5] #Block.\nPut a card from your discard pile into your hand. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Leap",
    Image = "Leap.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain [9|12] #Block.",
    Traits = {},
    },
    {Name = "Rebound",
    Image = "Rebound.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [9|12] damage.\nPut the next card you play this turn on top of your draw pile.",
    Traits = {},
    },
    {Name = "Recursion",
    Image = "Recursion.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Evoke your next Orb.\n#Channel the Orb that was just #Evoked.",
    Traits = {},
    },
    {Name = "Stack",
    Image = "Stack.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 1,
    Text = "Gain #Block equal to the number of cards in your discard pile| +3].",
    Traits = {},
    },
    {Name = "Steam Barrier",
    Image = "SteamBarrier.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Gain [6|8] #Block. Decrease this card\'s #Block by 1 this combat.",
    Traits = {},
    },
    {Name = "Streamline",
    Image = "Streamline.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [15|20] damage.\nReduce this card\'s cost by 1 this combat.",
    Traits = {},
    },
    {Name = "Sweeping Beam",
    Image = "SweepingBeam.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [6|9] damage to ALL enemies.\nDraw 1 card.",
    Traits = {},
    },
    {Name = "TURBO",
    Image = "TURBO.png",
    Color = "Blue",
    Rarity = "Common",
    Type = "Skill",
    Cost = 0,
    Text = "Gain <B> <B>| <B>].\nAdd a #Void into your discard pile.",
    Traits = {},
    },
    {Name = "Aggregate",
    Image = "Aggregate.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain <B> for every [6|5] cards in your draw pile.",
    Traits = {},
    },
    {Name = "Auto-Shields",
    Image = "Auto-Shields.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "If you have no #Block, gain [11|15] #Block.",
    Traits = {},
    },
    {Name = "Blizzard",
    Image = "Blizzard.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal damage equal to [2|3] times the number of #Frost #Channeled this combat to ALL enemies.",
    Traits = {},
    },
    {Name = "Boot Sequence",
    Image = "BootSequence.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "#Innate.\nGain [10|13] #Block.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Bullseye",
    Image = "Bullseye.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [8|11] damage.\nApply [2|3] #Lock-On.",
    Traits = {},
    },
    {Name = "Capacitor",
    Image = "Capacitor.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Gain [2|3] Orb slots.",
    Traits = {},
    },
    {Name = "Chaos",
    Image = "Chaos.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Channel [1|2] random [Orb|Orbs].",
    Traits = {},
    },
    {Name = "Chill",
    Image = "Chill.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "|#Innate.] \n#Channel 1 #Frost for each enemy in combat.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Consume",
    Image = "Consume.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [2|3] #Focus.\nLose 1 Orb Slot.",
    Traits = {},
    },
    {Name = "Darkness",
    Image = "Darkness.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "#Channel 1 #Dark.|\nTrigger the passive ability of all #Dark orbs.]",
    Traits = {},
    },
    {Name = "Defragment",
    Image = "Defragment.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Gain [1|2] #Focus.",
    Traits = {},
    },
    {Name = "Doom and Gloom",
    Image = "DoomandGloom.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [10|14] damage to ALL enemies.\n#Channel 1 #Dark.",
    Traits = {},
    },
    {Name = "Double Energy",
    Image = "DoubleEnergy.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Double your #Energy.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Equilibrium",
    Image = "Equilibrium.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [13|16] #Block.\n#Retain your hand this turn.",
    Traits = {},
    },
    {Name = "FTL",
    Image = "FTL.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 0,
    Text = "Deal [5|6] damage. If you have played less than [3|4] cards this turn, draw 1 card.",
    Traits = {},
    },
    {Name = "Force Field",
    Image = "ForceField.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 4,
    Text = "Costs 1 less <B> for each Power card played this combat.\nGain [12|16] #Block.",
    Traits = {},
    },
    {Name = "Fusion",
    Image = "Fusion.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    CostPlus = 1,
    Text = "#Channel 1 #Plasma.",
    Traits = {},
    },
    {Name = "Genetic Algorithm",
    Image = "GeneticAlgorithm.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Gain 1 #Block. Permanently increase this card\'s #Block by [2|3].\n#Exhaust.",
    Traits = {},
    },
    {Name = "Glacier",
    Image = "Glacier.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 2,
    Text = "Gain [7|10] #Block.\n#Channel 2 #Frost.",
    Traits = {},
    },
    {Name = "Heatsinks",
    Image = "Heatsinks.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever you play a Power card, draw [1|2] [card|cards].",
    Traits = {},
    },
    {Name = "Hello World",
    Image = "HelloWorld.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.] \nAt the start of your turn, add a random Common card into your hand.",
    Traits = {},
    },
    {Name = "Loop",
    Image = "Loop.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the start of your turn, trigger the passive ability of your next Orb| [1|2] times].",
    Traits = {},
    },
    {Name = "Melter",
    Image = "Melter.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Remove all #Block from the enemy.\nDeal [10|14] damage.",
    Traits = {},
    },
    {Name = "Overclock",
    Image = "Overclock.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Draw [2|3] cards.\nAdd a #Burn into your discard pile.",
    Traits = {},
    },
    {Name = "Recycle",
    Image = "Recycle.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "#Exhaust a card.\nGain <B> equal to its cost.",
    Traits = {},
    },
    {Name = "Reinforced Body",
    Image = "ReinforcedBody.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = X,
    Text = "Gain [7|9] #Block X times.",
    Traits = {},
    },
    {Name = "Reprogram",
    Image = "Reprogram.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 0,
    Text = "Look at the top [4|6] cards of your draw pile. You may discard any of them.",
    Traits = {},
    },
    {Name = "Rip and Tear",
    Image = "RipandTear.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|9] damage to a random enemy twice.",
    Traits = {},
    },
    {Name = "Scrape",
    Image = "Scrape.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [7|9] damage.\nDraw [3|4] cards.\nDiscard all cards drawn this way that do not cost 0.",
    Traits = {},
    },
    {Name = "Self Repair",
    Image = "SelfRepair.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "At the end of combat, heal [7|10] HP.",
    Traits = {},
    },
    {Name = "Skim",
    Image = "Skim.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    Text = "Draw [3|4] cards.",
    Traits = {},
    },
    {Name = "Static Discharge",
    Image = "StaticDischarge.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "Whenever you receive unblocked attack damage, #Channel [1|2] #Lightning.",
    Traits = {},
    },
    {Name = "Storm",
    Image = "Storm.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.] \nWhenever you play a Power card, #Channel 1 #Lightning.",
    Traits = {},
    },
    {Name = "Sunder",
    Image = "Sunder.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Attack",
    Cost = 3,
    Text = "Deal [24|32] damage.\nIf this kills an enemy, gain <B> <B> <B>.",
    Traits = {},
    },
    {Name = "Tempest",
    Image = "Tempest.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = X,
    Text = "#Channel [X|X+1] #Lightning.\n#Exhaust.",
    Traits = {},
    },
    {Name = "White Noise",
    Image = "WhiteNoise.png",
    Color = "Blue",
    Rarity = "Uncommon",
    Type = "Skill",
    Cost = 1,
    CostPlus = 0,
    Text = "Add a random Power card into your hand.\nIt costs 0 this turn.\n#Exhaust.",
    Traits = {},
    },
    {Name = "All for One",
    Image = "AllforOne.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [10|14] damage.\nPut all cost 0 cards from your discard pile into your hand.",
    Traits = {},
    },
    {Name = "Amplify",
    Image = "Amplify.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 1,
    Text = "This turn, your next| [1|2]] Power [card is|cards are] played twice.",
    Traits = {},
    },
    {Name = "Biased Cognition",
    Image = "BiasedCognition.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    Text = "Gain [4|5] #Focus.\nAt the start of your turn, lose 1 #Focus.",
    Traits = {},
    },
    {Name = "Buffer",
    Image = "Buffer.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    Text = "Prevent the next [time|[1|2] times] you would lose HP.",
    Traits = {},
    },
    {Name = "Core Surge",
    Image = "CoreSurge.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 1,
    Text = "Deal [11|15] damage.\nGain 1 #Artifact.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Creative AI",
    Image = "CreativeAI.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    CostPlus = 2,
    Text = "At the start of your turn, add a random Power card into your hand.",
    Traits = {},
    },
    {Name = "Echo Form",
    Image = "EchoForm.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 3,
    Text = "[#Ethereal.| \nThe first card you play each turn is played twice.",
    Traits = {},
    },
    {Name = "Electrodynamics",
    Image = "Electrodynamics.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 2,
    Text = "#Lightning now hits ALL enemies.\n#Channel [2|3] #Lightning.",
    Traits = {},
    },
    {Name = "Fission",
    Image = "Fission.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "[Remove|#Evoke] all your Orbs. Gain <B> and draw 1 card for each Orb [removed|#Evoked].\n#Exhaust.",
    Traits = {},
    },
    {Name = "Hyperbeam",
    Image = "Hyperbeam.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 2,
    Text = "Deal [26|34] damage to ALL enemies.\nLose 3 #Focus.",
    Traits = {},
    },
    {Name = "Machine Learning",
    Image = "MachineLearning.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Power",
    Cost = 1,
    Text = "|#Innate.] \nAt the start of your turn, draw 1 additional card.",
    Traits = {},
    },
    {Name = "Meteor Strike",
    Image = "MeteorStrike.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 5,
    Text = "Deal [24|30] damage.\n#Channel 3 #Plasma.",
    Traits = {},
    },
    {Name = "Multi-Cast",
    Image = "Multi-Cast.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = X,
    Text = "#Evoke your next Orb [X|X+1] times.",
    Traits = {},
    },
    {Name = "Rainbow",
    Image = "Rainbow.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 2,
    Text = "#Channel 1 #Lightning.\n#Channel 1 #Frost.\n#Channel 1 #Dark. [\n#Exhaust.|",
    Traits = {},
    },
    {Name = "Reboot",
    Image = "Reboot.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Shuffle ALL your cards into your draw pile.\nDraw [4|6] cards.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Seek",
    Image = "Seek.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Skill",
    Cost = 0,
    Text = "Put [1|2] [card|cards] from your draw pile into your hand.\n#Exhaust.",
    Traits = {},
    },
    {Name = "Thunder Strike",
    Image = "ThunderStrike.png",
    Color = "Blue",
    Rarity = "Rare",
    Type = "Attack",
    Cost = 3,
    Text = "Deal [7|9] damage to a random enemy for each #Lightning #Channeled this combat.",
    Traits = {},
    },
}
}
 
return data
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