Miracle is a special 0-cost card for the Watcher. It grants Energy when played and then Exhausts. Like many cards generated by her cards and relics, it has Retain.
It cannot be obtained by itself; instead, Miracles are added to your hand via other means.
Sources[]
- Deus Ex Machina: Adds 2(3) Miracle to your hand when drawn.
- Collect: Adds 1 Miracle+ at the start of the turn for X(+1) turns.
Pure Water: Adds 1 Miracle to your hand at the start of combat.
Holy Water: Adds 3 Miracles to your hand at the start of combat.
Bottled Miracle: Add 2 Miracles to your hand.
Strategy[]
Miracle is a simple Energy-generating card. However, its Retain allows you to keep it in your hand until the moment you would like to use it. Early on, it is perfect for an extra attack in Wrath to finish off an enemy. Later on, it can enable you to play a key card that is expensive, or allow you to use an extra card to gain
Block or to change Stance.
Synergies[]
- Crush Joints can be played immediately after for
Vulnerable, and its 1 cost means you would always be able to play it after a use of Miracle.
- Sanctity can be played immediately after for card draw. With Energy gained from Miracle you could play an additional card or two.
- Conjure Blade benefits greatly from this card, as you can wait until a safe turn, or when you have accumulated high energy, before playing it for a deadly Expunger.
- As it sits in your hand, it grants you
Block from
Cloak Clasp and increase
Block gained from Spirit Shield.
Ice Cream allows you to accumulate energy for future turns. With it, you can play all Miracles in advance so it does not clog up your hand.
Dead Branch generates a card after Miracle is used, which you may use right after with Energy gained.
- Apart from Deus Ex Machina and
Bottled Miracle, Miracle are usually granted to you
at the start
of a combat or already upgraded, making Master Reality obsolete in most circumstances.
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Attacks | Uncommon
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Rare
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Special
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Skills | Uncommon
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Bandage Up • Blind • Dark Shackles • Deep Breath • Discovery • Enlightenment • Finesse • Forethought • Good Instincts • Impatience • Jack of All Trades • Madness • Panacea • Panic Button • Purity • Trip
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Rare
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Special
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Powers | Rare
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Special
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