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Meteor Strike is an Attack card for The Defect that deals a huge amount of damage, channels a lot of Plasma Plasma orbs, and has a notoriously restrictive Energy cost.

Upgrading Meteor Strike increases its damage from 24 to 30.

Strategy

  • Meteor Strike requires The Defect to generate two extra Energy just to play it! The payoff is worth the effort - big damage, up to 3 , and six Energy to play with the following turn.
  • Taking Meteor Strike without high-powered Energy generation can be risky. However, since Energy-generating cards are far more common than Meteor Strike, it is not unreasonable to take Meteor Strike and then immediately start looking for such cards. Keep an eye out for cards like Fusion, Aggregate, Double Energy, and Energy-generating Boss Relics like Cursed Key.
  • Since Meteor Strike provides no defense, expect to take some damage the first time it's played. Subsequent plays will actually generate Energy, since remaining Plasma Orbs will probably be Evoked.
  • Plasma Orbs consistently generate Energy each turn, so Meteor Strike stabilizes a single-turn Energy boost like Double Energy into an Energy advantage that can last through the rest of the game.
  • Meteor Strike obviously requires Energy generation. Relics are best, but in practice, a combination of Relics and Skills will probably be necessary. TURBO is actually a good choice, as the Plasma Orbs offset Void's Energy loss.
  • Subsequent Meteor Strikes will likely Evoke some Plasma Orbs and refund their own costs. Add Skim and Machine Learning to keep the combo going.
  • Playing Meteor Strike with an active Echo Form is frankly ridiculous.
  • One of Meteor Strike's strongest synergies is Tempest. Tempest Evokes the Plasma orbs, enabling a 12-Energy turn. Meteor Strike then Evokes the Lightning Orbs, dealing 45 total damage and restoring the Plasma.
  • Because Plasma Orbs aren't affected by Icon Focus Focus, consider playing Meteor Strike alongside Hyperbeam.
  • can reduce Meteor Strike's cost enough to play without Energy generation. Snecko Eye will also never make a card cost more than 3, making the combo pure upside.

Update History

  • Weekly Patch 28: The Ritual
    • Fixed issue where Strike (blue), Thunder Strike, and Meteor Strike weren't used by Perfected Strike.
  • Weekly Patch 27: Hello World
    • This week adds the long anticipated third character into the game!
    • A new character with unique mechanics, keywords, and art.
    • Content: 75 Cards.
BlueEnergy Defect Cards BlueEnergy
Starters
Attacks
Common
Uncommon
Rare
All for OneCore SurgeHyperbeamMeteor StrikeThunder Strike
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
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