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Meteor Strike is an [[Attack]] card for [[The Defect]] that deals a huge amount of damage, channels a lot of {{KW|Plasma}} orbs, and has a notoriously restrictive {{KW|Energy}} cost.
 
Meteor Strike is an [[Attack]] card for [[The Defect]] that deals a huge amount of damage, channels a lot of {{KW|Plasma}} orbs, and has a notoriously restrictive {{KW|Energy}} cost.
   
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{{KW|Upgrade|Upgrading}} Meteor Strike increases its damage from 24 to 30.
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Upgrading Meteor Strike increases its damage from 24 to 30.
   
 
== Strategy ==
 
== Strategy ==
 
* Meteor Strike requires The Defect to generate two extra Energy just to play it! The payoff is worth the effort - big damage, up to 3 {{KW|Evoke|Evokes}}, and six Energy to play with the following turn.
 
* Meteor Strike requires The Defect to generate two extra Energy just to play it! The payoff is worth the effort - big damage, up to 3 {{KW|Evoke|Evokes}}, and six Energy to play with the following turn.
   
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* Taking Meteor Strike without high-powered Energy generation can be risky. However, since Energy-generating cards are far more common than Meteor Strike, it is not unreasonable to take Meteor Strike and then immediately start looking for such cards. Keep an eye out for cards like {{C|Fusion}}, {{C|Aggregate}}, {{C|Double Energy}}, and Energy-generating [[Boss Relic|Boss Relics]] like {{R|Cursed Key}}.
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* Taking Meteor Strike without high-powered Energy generation can be risky. However, since Energy-generating cards are far more common than Meteor Strike, it is not unreasonable to take Meteor Strike and then immediately start looking for such cards. Keep an eye out for cards like {{C|Fusion}}, {{C|Aggregate}}, {{C|Double Energy}}, and Energy-generating [[Boss Relic|Boss Relics]] like [[Cursed Key]].
   
 
* Since Meteor Strike provides no defense, expect to take some damage the first time it's played. Subsequent plays will actually generate Energy, since remaining Plasma Orbs will probably be Evoked.
 
* Since Meteor Strike provides no defense, expect to take some damage the first time it's played. Subsequent plays will actually generate Energy, since remaining Plasma Orbs will probably be Evoked.
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* Because Plasma Orbs aren't affected by {{KW|Focus}}, consider playing Meteor Strike alongside {{C|Hyperbeam}}.
 
* Because Plasma Orbs aren't affected by {{KW|Focus}}, consider playing Meteor Strike alongside {{C|Hyperbeam}}.
   
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* {{R|Snecko Eye}} can reduce Meteor Strike's cost enough to play without Energy generation. Snecko Eye will also never make a card cost more than 3, making the combo pure upside.
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* {{KW|Snecko Eye}} can reduce Meteor Strike's cost enough to play without Energy generation. Snecko Eye will also never make a card cost more than 3, making the combo pure upside.
   
 
==Update History==
 
==Update History==
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