Slay the Spire Wiki
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=== Strategy ===
 
=== Strategy ===
Melter is a tech card - it's exceptionally strong against certain enemies. Luckily, high-Block enemies are particularly annoying, and it's a solid beatstick against the others.
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* Melter is a tech card - it's exceptionally strong against certain enemies. Luckily, high-Block enemies are particularly annoying, and it's a solid beatstick against the others.
   
Melter excels against the [[Spheric Guardian]], effectively dealing 50 or more damage and setting up an easy turn-one kill. It also rips through the abilities of [[Shelled Parasite]] and [[Snake Plant]], and punishes Monsters with armor-granting abilities like [[Darkling]], [[Centurion & Mystic#Centurion|Centurion]], and most [[Minion|Minions]]. It beats [[The Guardian]] up immediately after it transforms, and speeds up the [[Donu and Deca]] final battle.
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* Melter excels against the [[Spheric Guardian]], effectively dealing 50 or more damage and setting up an easy turn-one kill. It also rips through the abilities of [[Shelled Parasite]] and [[Snake Plant]], and punishes Monsters with armor-granting abilities like [[Darkling]], [[Centurion & Mystic#Centurion|Centurion]], and most [[Minion|Minions]]. It beats [[The Guardian]] up immediately after it transforms, and speeds up the [[Donu and Deca]] final battle.
   
Melter destroys Block before inflicting its damage, meaning it will deal damage directly to Health.
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* Melter destroys Block before inflicting its damage, meaning it will deal damage directly to Health.
   
Players will almost never encounter multiple high-shield enemies at once, making redundant copies of Melter unnecessary in small decks.
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* Players will almost never encounter multiple high-shield enemies at once, making redundant copies of Melter unnecessary in small decks.
   
 
* As a solid standalone utility card, Melter is an oddity among The Defect's highly synergistic card pool. Its effect can translate into a big burst of damage, making it play nicely with efficient, aggressive cards like {{C|Hyperbeam}}.
=== Synergies and Interactions ===
 
As a solid standalone utility card, Melter is an oddity among The Defect's highly synergistic card pool. Its effect can translate into a big burst of damage, making it play nicely with efficient, aggressive cards like {{C|Hyperbeam}}.
 
   
The armor-removing effect is not a [[Debuff]], so Melter will not trigger {{C|Sadistic Nature}} and is not nullified by [[Artifact]].
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* The armor-removing effect is not a [[Debuff]], so Melter will not trigger {{C|Sadistic Nature}} and is not nullified by [[Artifact]].
   
 
=== Trivia ===
 
=== Trivia ===

Revision as of 00:49, 20 October 2018

Melter is an uncommon Attack for The Defect. It destroys all of the targeted enemy's Block, then inflicts a decent amount of damage. As an Uncommon card, Melter can appear as a post-battle reward and be purchased from The Merchant.

Upgrading Melter increases the card's damage from 8 to 11.

Strategy

  • Melter is a tech card - it's exceptionally strong against certain enemies. Luckily, high-Block enemies are particularly annoying, and it's a solid beatstick against the others.
  • Melter destroys Block before inflicting its damage, meaning it will deal damage directly to Health.
  • Players will almost never encounter multiple high-shield enemies at once, making redundant copies of Melter unnecessary in small decks.
  • As a solid standalone utility card, Melter is an oddity among The Defect's highly synergistic card pool. Its effect can translate into a big burst of damage, making it play nicely with efficient, aggressive cards like Hyperbeam.

Trivia

Melter's art depicts what the card does best - melting a Spheric Guardian.

BlueEnergy Defect Cards BlueEnergy
Starters
Attacks
Common
Uncommon
BlizzardBullseyeDoom and GloomFTLMelterRip and TearScrapeSunder
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare