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=== Strategy === |
=== Strategy === |
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− | Melter is a tech card - it's exceptionally strong against certain enemies |
+ | Melter is a tech card - it's exceptionally strong against certain enemies. Luckily, high-Block enemies are particularly annoying, and it's a solid beatstick against the others. |
Melter excels against the [[Spheric Guardian]], effectively dealing 50 or more damage and setting up an easy turn-one kill. It also rips through the abilities of [[Shelled Parasite]] and [[Snake Plant]], and punishes Monsters with armor-granting abilities like [[Darkling]], [[Centurion & Mystic|Centurion]], and most [[Minion|Minions]]. It beats [[The Guardian]] up immediately after it transforms, and speeds up the [[Donu and Deca]] final battle. |
Melter excels against the [[Spheric Guardian]], effectively dealing 50 or more damage and setting up an easy turn-one kill. It also rips through the abilities of [[Shelled Parasite]] and [[Snake Plant]], and punishes Monsters with armor-granting abilities like [[Darkling]], [[Centurion & Mystic|Centurion]], and most [[Minion|Minions]]. It beats [[The Guardian]] up immediately after it transforms, and speeds up the [[Donu and Deca]] final battle. |
Revision as of 23:54, 13 June 2018
Melter is an uncommon Attack for The Defect. It destroys all of the targeted enemy's Block, then inflicts a decent amount of damage. As an Uncommon card, Melter can appear as a post-battle reward and be purchased from The Merchant.
Upgrading Melter increases the card's damage from 8 to 11.
Strategy
Melter is a tech card - it's exceptionally strong against certain enemies. Luckily, high-Block enemies are particularly annoying, and it's a solid beatstick against the others.
Melter excels against the Spheric Guardian, effectively dealing 50 or more damage and setting up an easy turn-one kill. It also rips through the abilities of Shelled Parasite and Snake Plant, and punishes Monsters with armor-granting abilities like Darkling, Centurion, and most Minions. It beats The Guardian up immediately after it transforms, and speeds up the Donu and Deca final battle.
Melter destroys Block before inflicting its damage, meaning it will deal damage directly to Health.
Players will almost never encounter multiple high-shield enemies at once, making redundant copies of Melter unnecessary in small decks.
Synergies and Interactions
As a solid standalone utility card, Melter is an oddity among The Defect's highly synergistic card pool. Its effect can translate into a big burst of damage, making it play nicely with efficient, aggressive cards like Hyperbeam.
The armor-removing effect is not a Debuff, so Melter will not trigger Sadistic Nature and is not nullified by Artifact.
Trivia
Melter's art depicts what the card does best - melting a Spheric Guardian.
Defect Cards | |||
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Starters | |||
Attacks | Common
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Ball Lightning • Barrage • Beam Cell • Claw • Cold Snap • Compile Driver • Go for the Eyes • Rebound • Streamline • Sweeping Beam
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Uncommon
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Rare
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Skills | Common
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Uncommon
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Aggregate • Auto-Shields • Boot Sequence • Chaos • Chill • Consume • Darkness • Double Energy • Equilibrium • Force Field • Fusion • Genetic Algorithm • Glacier • Overclock • Recycle • Reinforced Body • Reprogram • Skim • Tempest • White Noise
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Rare
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Powers | Uncommon
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Rare
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