Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
=== Synergies === |
=== Synergies === |
||
<div style="color:lightgreen"> <!--Positive--> |
<div style="color:lightgreen"> <!--Positive--> |
||
+ | * {{C|Flying Knee}}, {{C|Outmaneuver}}, and {{C|Doppelganger}} can accumulate more Energy for a backbreaking Malaise. |
||
+ | * {{C|Concentrate}}, {{C|Tactician}}, and {{C|Adrenaline}} grant a burst of Energy for an immediate use. |
||
* {{C|Well-Laid Plans}} can {{KW|Retain}} Malaise until a turn with respectably generated Energy. |
* {{C|Well-Laid Plans}} can {{KW|Retain}} Malaise until a turn with respectably generated Energy. |
||
* {{C|Burst}} interacts with Malaise the same way as any other X-cost card: Malaise will be played twice at X Strength, where X is the amount of Energy remaining. |
* {{C|Burst}} interacts with Malaise the same way as any other X-cost card: Malaise will be played twice at X Strength, where X is the amount of Energy remaining. |