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The Loop (Games)
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Healing is 50% more effective (rounded up) during combat.
"During Combat" includes "start of" / "end of" combat healing.
Magic Flower is a Rare Relic.
Synergies[edit | edit source]
These following cards are enhanced by Magic Flower:
- Reaper - Heal up to 6 (8) HP per enemy, assuming they take full damage from this card and the player has no
Strength.
- The healing is increased by 1 HP per
Strength per enemy, assuming they take full damage from this card.
- The healing is increased by 1 HP per
- Feed - Heal 5 (6) HP if Fatal.
- Self Repair - Heal 11 (15) HP at the end of combat.
- Bandage Up - Heal 6 (9) HP.
- Bite - Heal 3 (5) HP.
These following relics are enhanced by Magic Flower:
Burning Blood - Heal 9 HP at the end of each combat.
Blood Vial - Heal 3 HP at the start of each combat.
Toy Ornithopter - Heal 8 HP whenever the player uses a potion.
Meat on the Bone - Heal 18 HP at the end of combat if the player's HP is at or below 50%.
Pantograph - Heal 38 HP at the start of boss combats.
Bird-Faced Urn - Heal 3 HP whenever the player plays a Power card.
Lizard Tail - Heal 75% of max HP if the player would die in combat. Works only once.
Black Blood - Heal 18 at the end of each combat.
Bloody Idol - Heal 8 HP whenever the player gain Gold.
- The player can gain Gold in combat using Hand of Greed or Wish.
Face of Cleric - Heal 2 HP after each combat.
These following potions are enhanced by Magic Flower:
Blood Potion - Heal 30% of max HP, or 60% with
Sacred Bark.
Regen Potion -
Regeneration becomes 50% more powerful. A single use could heal up to 24 HP over 5 turns, or 85 HP over 10 turns with
Sacred Bark.
Fruit Juice - Heal 8 HP, or 15 HP with
Sacred Bark, if used in combat.
Fairy in a Bottle - Heal 45% of max HP, or 90% with
Sacred Bark, if the player would die in combat. This potion is then discarded.
Update History[edit | edit source]
- Weekly Patch 5: Happy Holidays!
- Floating point rounding error fixes for MagicFlower sometimes healing 8.
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