Will not activate on cards that already cost 0, but will activate on non-0 cost cards that have been temporarily reduced to 0 for the current turn through other effects such as Mummified Hand or Attack/Skill Potions.
Also will not activate on X-cost cards.
- Patch V1.1: The Dealer
- All-Out Attack, Madness, and Reboot cards no longer affect Card Rewards when used (rng issue).
- Weekly Patch 8: Ooh Shiny!
- Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards.
- Madness is nerfed (costs 1 now). Upgrade cost 1 -> 0.
- Weekly Patch 5: Happy Holidays!
- Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
- Day 1 Patch
- When you use Madness, the card affected flashes gold now.
- Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
- If a card fails to be identified you now get a Madness instead of crashing.
|Attacks||Bite • Dramatic Entrance • Flash of Steel • Hand of Greed • Mind Blast • Ritual Dagger • Shiv • Smite (BETA) • Swift Strike • Through Violence (BETA)|
|Skills||Apotheosis • Apparition • Bandage Up • Beta (BETA) • Blind • Causality (BETA) • Chrysalis • Dark Shackles • Deep Breath • Discovery • Enlightenment • Finesse • Forethought • Good Instincts • Impatience • Insight (BETA) • J.A.X. • Jack of All Trades • Madness • Master of Strategy • Metamorphosis • Miracle (BETA) • Panacea • Panic Button • Purity • Safety (BETA) • Secret Technique • Secret Weapon • The Bomb • Thinking Ahead • Transmutation • Trip • Violence|
|Powers||Magnetism • Mayhem • Omega (BETA) • Panache • Sadistic Nature|
|Statuses||Burn • Dazed • Slimed • Void • Wound|