Limit Break is a Rare Skill card for the Ironclad. It doubles the player's current Strength, then Exhausts. When Upgraded, Limit Break does not Exhaust and can be played multiple times per combat.
Interactions[]
- Limit Break works well with Strength-boosting Relics such as
Vajra,
Girya,
Du-Vu Doll, and
Red Skull.
Strength Potions can be used to provide an initial +2 Strength, which can then be doubled with Limit Break.
Flex Potions and Flex provide some Strength and an equal amount of the Strength Down debuff. Using the Flex Potion/playing Flex and using Limit Break during that same turn will double the Strength added without affecting the Strength Down debuff, keeping a large amount of extra Strength.
- Headbutt can return Limit Break+ to the top of the deck, allowing Limit Break to be used on multiple turns quickly.
- Exhume can get back a non-Upgraded Limit Break for an extra use.
- Limit Break requires an existing Strength modifier to have an effect (as 2 times 0 is still 0). Without any Strength buff or debuff, Limit Break does nothing.
- Negative Strength, such as from Lagavulin's Siphon Soul debuff, will also be doubled by Limit Break.
Update History[]
- Weekly Patch 36: Power Through
- Limit Break card now also doubles negative strength.
- Weekly Patch 5: Happy Holidays!
- Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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