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[[File:Event - Knowing Skull.jpg|thumb|220x220px]]
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{{SectionBreak}}
The '''Knowing Skull''' is a rare [[Events|Event]] encountered in act 2 of the Spire. It cannot be encountered unless the player has 12 or more HP.
 
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The '''Knowing Skull''' is a rare [[Events|Event]] found exclusively in [[Act 2]]. You encounter a talking skull that can grant many rewards, albeit for a bloody price.
   
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You can encounter this event only if you have 12 or more HP.
'''[Riches?]''' Gain 90 [[Gold]]. Lose 10% of your Max HP. (Minimum of 6 HP)
 
   
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== Options ==
'''[Success?]''' Get a [random] [[Colorless Cards|Colorless]] card. Lose 10% of your Max HP (Minimum of 6 HP)
 
   
'''[A Pick Me Up?]''' Get a [[Potions|Potion]]. Lose 10% of your Max HP (Minimum of 6 HP)
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*'''[Riches?]''' Obtain 90 [[Gold]]. Lose 10% of your Max HP (Minimum of 6 HP).
   
'''[How do I leave?] Leave.''' Lose 10% of your Max HP (Minimum of 6 HP)
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*'''[Success?]''' Obtain a random Uncommon [[Colorless Cards|Colorless]] card. Lose 10% of your Max HP (Minimum of 6 HP).
   
 
*'''[A Pick Me Up?]''' Obtain a [[Potions|Potion]]. Lose 10% of your Max HP (Minimum of 6 HP).
Rewards may be selected repeatedly for as much life as you are willing to spend. The event will not end until "How do I leave?" is selected. Each time a reward is selected, the cost for that reward increases by 1 HP.
 
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*'''[How do I leave?]''' End the event. Lose 10% of your Max HP (Minimum of 6 HP).
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Each time a reward is selected, the cost for that reward increases by 1 HP.
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Rewards may be selected repeatedly for as much [[Health|health]] as you are willing to spend. The event will not end until '''[How do I leave?]''' is selected.
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== Dialogue ==
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{| class="article-table" style="width:100%; text-align:left; background-color:transparent"
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! colspan="2" style="text-align:center;" |Encounter
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |''You find yourself in an old, decorated chamber. In the center of the room, a large skull sits atop an ornate pedestal. As you approach, the skull'' {{Color|lawnGreen|bursts into flames}} ''and turns to face you.''
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|-
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| colspan="2" style=" border-width: 0px 1px 0px 1px" |''"WHAT IS IT YOU SEEK? WHAT IS IT YOU OFFER?"''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |''In sync with its final words, the door behind you'' slams shut.''
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|-
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! colspan="2" style="text-align:center;" |Riches?
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |''"YOU MORTALS NEVER CHANGE. IT IS DONE."''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |''{{Color|Gold|Gold}} rains down on you.''
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|-
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! colspan="2" style="text-align:center;" |Success?
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |''"PERHAPS THIS WILL HELP?"''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |''You obtain a card.''
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|-
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! colspan="2" style="text-align:center;" |A Pick Me Up?
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |''"DRINK UP!"''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |''You obtain a potion.''
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|-
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! colspan="2" style="text-align:center;" |How do I leave?
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|-
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| colspan="2" style=" border-width: 1px 1px 0px 1px" |''"BEHIND YOU, MORTAL."''
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|-
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| colspan="2" style=" border-width: 0px 1px 1px 1px" |''You peek behind the skull. Surely enough, there is a door.''
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|}
   
 
== Tips ==
 
== Tips ==
* With the [[Bloody Idol]] relic, choosing the "Riches" option will grant you 5 HP of healing to heavily offset the damage.
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* With {{R|Bloody Idol}} relic, choosing the '''[Riches]''' option will grant you 5 HP of healing to heavily offset the damage.
* The [[Tungsten Rod]] relic reduces the HP cost of each reward by 1 HP. The cost for each reward still increases each time it is selected.
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* {{R|Tungsten Rod}} relic reduces the HP cost of each reward by 1 HP. The cost for each reward still increases each time it is selected.
   
 
==Update History==
 
==Update History==
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*Weekly Patch 3: Balance Balance Balance
 
*Weekly Patch 3: Balance Balance Balance
 
**Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
 
**Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
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{{Events Navbox}}
 
[[Category:Event]]
 
[[Category:Event]]

Latest revision as of 10:00, 8 April 2021

Event - Knowing Skull

The Knowing Skull is a rare Event found exclusively in Act 2. You encounter a talking skull that can grant many rewards, albeit for a bloody price.

You can encounter this event only if you have 12 or more HP.

Options[]

  • [Riches?] Obtain 90 Gold. Lose 10% of your Max HP (Minimum of 6 HP).
  • [Success?] Obtain a random Uncommon Colorless card. Lose 10% of your Max HP (Minimum of 6 HP).
  • [A Pick Me Up?] Obtain a Potion. Lose 10% of your Max HP (Minimum of 6 HP).
  • [How do I leave?] End the event. Lose 10% of your Max HP (Minimum of 6 HP).

Each time a reward is selected, the cost for that reward increases by 1 HP.

Rewards may be selected repeatedly for as much health as you are willing to spend. The event will not end until [How do I leave?] is selected.

Dialogue[]

Encounter
You find yourself in an old, decorated chamber. In the center of the room, a large skull sits atop an ornate pedestal. As you approach, the skull bursts into flames and turns to face you.
"WHAT IS IT YOU SEEK? WHAT IS IT YOU OFFER?"
In sync with its final words, the door behind you slams shut.
Riches?
"YOU MORTALS NEVER CHANGE. IT IS DONE."
Gold rains down on you.
Success?
"PERHAPS THIS WILL HELP?"
You obtain a card.
A Pick Me Up?
"DRINK UP!"
You obtain a potion.
How do I leave?
"BEHIND YOU, MORTAL."
You peek behind the skull. Surely enough, there is a door.

Tips[]

  • With BloodyIdol Bloody Idol relic, choosing the [Riches] option will grant you 5 HP of healing to heavily offset the damage.
  • TungstenRod Tungsten Rod relic reduces the HP cost of each reward by 1 HP. The cost for each reward still increases each time it is selected.

Update History[]

  • Patch V2.0: The Watcher
    • Knowing Skull event HP cost increases with each reward taken
  • Patch V1.1: The Dealer
    • Knowing Skull event can no longer give you a potion if you have the Sozu relic.
  • Weekly Patch 40: Forethought
    • Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
  • Weekly Patch 32: Face Trader
    • Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
  • Weekly Patch 30: Skewer
    • Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.
  • Weekly Patch 5: Happy Holidays!
    • Knowing Skull event gets reworked. Die to your greed now.
  • Weekly Patch 3: Balance Balance Balance
    • Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
Events
Shared
Common

ANoteToYourselfIconBonfireSpiritIconDivineFountainIconDuplicatorIconGoldShrineIconLabIconMatchAndKeepIconOminiousForgeIconPurifierIconTransmogrifierIconUpgradeShrineIconWeMeetAgainIconWheelOfChangeIconWomanInBlueIcon

Semi-Common

DesignerIcon (Act 2 and Act 3) • FaceTraderIcon (Act 1 and Act 2)

NeowIconBigFishIconClericIconDeadAdventurerIconGoldenIdolIconHypnotizeMushroomIconLivingWallIconScrapOozeIconShiningLightIconSerpentIconGoopIconGoldenWingIcon

AncientWritingIconAugmenterIconColosseumIconCouncilOfGhostsIconCursedTomeIconForgottenAltarIconJoustIconKnowingSkullIconLibraryIconBanditsIconMausoleumIconTheNestIconNlothIconBeggarIconVargrantIconVampireIcon

FallingIconMindBloomIconMoaiHeadIconSphereIconPortalIconSensoryStoneRedMaskTomeIconWindingHallIcon