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[[File:Event - Knowing Skull.jpg|thumb|220x220px]] |
[[File:Event - Knowing Skull.jpg|thumb|220x220px]] |
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+ | The '''Knowing Skull''' is a rare [[Events|Event]] encountered in act 2 of the Spire. It cannot be encountered unless the player has 12 or more HP. |
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− | [Riches?] Gain 90 [[Gold]]. Lose 7 HP (8 HP). |
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− | [ |
+ | '''[Riches?]''' Gain 90 [[Gold]]. Lose 10% of your Max HP. (Minimum of 6 HP) |
− | [ |
+ | '''[Success?]''' Get a [random] [[Colorless Cards|Colorless]] card. Lose 10% of your Max HP (Minimum of 6 HP) |
− | [ |
+ | '''[A Pick Me Up?]''' Get a [[Potions|Potion]]. Lose 10% of your Max HP (Minimum of 6 HP) |
+ | '''[How do I leave?] Leave.''' Lose 10% of your Max HP (Minimum of 6 HP) |
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− | == Interactions == |
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+ | |||
− | * The [[Bloody Idol]] Event Relic heals for 5 HP every time you gain gold. This effectively makes the "Riches?" option cost 2 HP (3 HP), making it incredibly profitable. |
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+ | == Tips == |
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+ | * With the [[Bloody Idol]] relic, choosing the "Riches" option will grant you 5 HP of healing to heavily offset the damage. |
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+ | * The [[Tungsten Rod]] relic reduces the HP cost of each reward by 1 HP. The cost for each reward still increases each time it is selected. |
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+ | |||
+ | ==Update History== |
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+ | *Patch V2.0: The Watcher |
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+ | **Knowing Skull event HP cost increases with each reward taken |
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+ | *Patch V1.1: The Dealer |
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+ | **Knowing Skull event can no longer give you a potion if you have the Sozu relic. |
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+ | *Weekly Patch 40: Forethought |
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+ | **Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM. |
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+ | *Weekly Patch 32: Face Trader |
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+ | **Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol. |
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+ | *Weekly Patch 30: Skewer |
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+ | **Knowing Skull event now always asks for 10% of your Max HP instead of a set amount. |
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+ | *Weekly Patch 5: Happy Holidays! |
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+ | **Knowing Skull event gets reworked. Die to your greed now. |
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+ | *Weekly Patch 3: Balance Balance Balance |
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+ | **Fixed Knowing Skull event options being ordered oddly after choosing the top option twice. |
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[[Category:Event]] |
[[Category:Event]] |
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[[Category:Events]] |
[[Category:Events]] |
Revision as of 20:02, 12 February 2020
The Knowing Skull is a rare Event encountered in act 2 of the Spire. It cannot be encountered unless the player has 12 or more HP.
[Riches?] Gain 90 Gold. Lose 10% of your Max HP. (Minimum of 6 HP)
[Success?] Get a [random] Colorless card. Lose 10% of your Max HP (Minimum of 6 HP)
[A Pick Me Up?] Get a Potion. Lose 10% of your Max HP (Minimum of 6 HP)
[How do I leave?] Leave. Lose 10% of your Max HP (Minimum of 6 HP)
Rewards may be selected repeatedly for as much life as you are willing to spend. The event will not end until "How do I leave?" is selected. Each time a reward is selected, the cost for that reward increases by 1 HP.
Tips
- With the Bloody Idol relic, choosing the "Riches" option will grant you 5 HP of healing to heavily offset the damage.
- The Tungsten Rod relic reduces the HP cost of each reward by 1 HP. The cost for each reward still increases each time it is selected.
Update History
- Patch V2.0: The Watcher
- Knowing Skull event HP cost increases with each reward taken
- Patch V1.1: The Dealer
- Knowing Skull event can no longer give you a potion if you have the Sozu relic.
- Weekly Patch 40: Forethought
- Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
- Weekly Patch 32: Face Trader
- Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
- Weekly Patch 30: Skewer
- Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.
- Weekly Patch 5: Happy Holidays!
- Knowing Skull event gets reworked. Die to your greed now.
- Weekly Patch 3: Balance Balance Balance
- Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.