Event - Knowing Skull.jpg

The Knowing Skull is a rare Event encountered in act 2 of the Spire. It cannot be encountered unless the player has 12 or more HP.

[Riches?] Gain 90 Gold. Lose 10% of your Max HP. (Minimum of 6 HP)

[Success?] Get a [random Uncommon] Colorless card. Lose 10% of your Max HP (Minimum of 6 HP)

[A Pick Me Up?] Get a Potion. Lose 10% of your Max HP (Minimum of 6 HP)

[How do I leave?] Leave. Lose 10% of your Max HP (Minimum of 6 HP)

Rewards may be selected repeatedly for as much life as you are willing to spend. The event will not end until "How do I leave?" is selected. Each time a reward is selected, the cost for that reward increases by 1 HP.

Tips[edit | edit source]

  • With the Bloody Idol relic, choosing the "Riches" option will grant you 5 HP of healing to heavily offset the damage.
  • The Tungsten Rod relic reduces the HP cost of each reward by 1 HP. The cost for each reward still increases each time it is selected.

Update History[edit | edit source]

  • Patch V2.0: The Watcher
    • Knowing Skull event HP cost increases with each reward taken
  • Patch V1.1: The Dealer
    • Knowing Skull event can no longer give you a potion if you have the Sozu relic.
  • Weekly Patch 40: Forethought
    • Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
  • Weekly Patch 32: Face Trader
    • Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
  • Weekly Patch 30: Skewer
    • Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.
  • Weekly Patch 5: Happy Holidays!
    • Knowing Skull event gets reworked. Die to your greed now.
  • Weekly Patch 3: Balance Balance Balance
    • Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
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