Interactions[]
Notable Synergies[]
- Cards
- Rage
- Second Wind
- Metallicize: an active Metallicize will trigger damage at the end of every turn. However multiple Metallicize cards will still only trigger Juggernaut once per turn.
- Feel No Pain
- Relics
Update History[]
- Patch V2.0: The Watcher
- Fixed Juggernaut damage not changing targets if original target is dead.
- Weekly Patch 54: Loop
- Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
- Weekly Patch 42: Reboot
- Updating icon for Juggernaut power.
- Weekly Patch 37: Darkness
- Juggernaut+ card buff: Upgrade amount 1 -> 2.
- Weekly Patch 34: Malaise
- Juggernaut card buff: Damage 3 -> 5. Upgraded 5 -> 6.
- Weekly Patch 18: Paranormal
- Juggernaut was not working properly. Fixed.
- Weekly Patch 3: Balance Balance Balance
- Juggernaut card nerf.
- Weekly Patch 1: The First of Many!
- Juggernaut's description gets simpler.
- Juggernaut power's value is now colored blue.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
|
Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
| |
Uncommon
|
Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
| ||
Rare
|
|||
Skills | Common
|
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Uncommon
|
Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
| ||
Rare
|
|||
Powers | Uncommon
|
||
Rare
|