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Ironclad cards are gained from Card Reward screens during games played with the Ironclad. They can also be gained from merchant shops and from the effects of events, relics, and other Ironclad cards. Ironclad cards come in three rarities: common, uncommon, and rare.

Name Picture Rarity Type Energy Description
Bash
Bash
Starter Attack 2 Deal 8(10) damage. Apply 2(3) Vulnerable.
Defend
Defend R
Starter Skill 1 Gain 5(8) Block.
Strike
Strike R
Starter Attack 1 Deal 6(9) damage.
Anger
Anger
Common Attack 0 Deal 6(8) damage. Add a copy of this card to your discard pile.
Armaments
Armaments
Common Skill 1 Gain 5 Block. Upgrade a(ALL) card(s) in your hand for the rest of combat.
Body Slam
BodySlam
Common Attack 1(0) Deal damage equal to your current Block.
Clash
Clash
Common Attack 0 Can only be played if every card in your hand is an Attack. Deal 14(18) damage.
Cleave
Cleave
Common Attack 1 Deal 8(11) damage to ALL enemies.
Clothesline
Clothesline
Common Attack 2 Deal 12(14) damage. Apply 2(3) Weak.
Flex
Flex
Common Skill 0 Gain 2(4) Strength. At the end of your turn, lose 2(4) Strength.
Havoc
Havoc
Common Skill 1(0) Play the top card of your draw pile and Exhaust it.
Headbutt
Headbutt
Common Attack 1 Deal 9(12) damage. Place a card from your discard pile on top of your draw pile.
Heavy Blade
HeavyBlade
Common Attack 2 Deal 14 damage. Strength affects Heavy Blade 3(5) times.
Iron Wave
IronWave
Common Attack 1 Gain 5(7) Block. Deal 5(7) damage.
Perfected Strike
PerfectedStrike
Common Attack 2 Deal 6 damage. Deals an additional 2(3) damage for ALL of your cards containing "Strike".
Pommel Strike
PommelStrike
Common Attack 1 Deal 9(10) damage. Draw 1(2) card(s).
Shrug it Off
ShrugItOff
Common Skill 1 Gain 8(11) Block. Draw 1 card.
Sword Boomerang
SwordBoomerang
Common Attack 1 Deal 3 damage to a random enemy 3(4) times.
Thunderclap
Thunderclap
Common Attack 1 Deal 4(7) damage and apply 1 Vulnerable to ALL enemies.
True Grit
TrueGrit
Common Skill 1 Gain 7(9) Block. Exhaust a random(not random) card from your hand.
Twin Strike
TwinStrike
Common Attack 1 Deal 5(7) damage twice.
Warcry
Warcry
Common Skill 0 Draw 1(2) card(s). Place a card from your hand on top of your draw pile. Exhaust.
Wild Strike
WildStrike
Common Attack 1 Deal 12(17) damage. Shuffle a Wound into your draw pile.
Battle Trance
BattleTrance
Uncommon Skill 0 Draw 3(4) cards. You cannot draw additional cards this turn.
Blood for Blood
BloodforBlood
Uncommon Attack 4(3) Cost 1 less energy for each time you lose HP in combat. Deal 18(22) damage.
Bloodletting
Bloodletting
Uncommon Skill 0 Lose 3 HP. Gain 1(2) Energy.
Burning Pact
BurningPact
Uncommon Skill 1 Exhaust 1 card. Draw 2(3) cards.
Carnage
Carnage
Uncommon Attack 2 Ethereal. Deal 20(28) damage.
Combust
Combust
Uncommon Power 1 At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies.
Corruption
Corruption
Uncommon Power 3(2) Skills cost 0. Whenever you play a Skill, Exhaust it.
Disarm
Disarm
Uncommon Skill 1 Enemy loses 2(3) Strength. Exhaust.
Dropkick
Dropkick
Uncommon Attack 1 Deal 5(8) damage. If the enemy is Vulnerable, gain 1 energy and draw 1 card.
Dual Wield
DualWield
Uncommon Skill 1 Create a(2) copy(s) of an Attack or Power card in your hand.
Entrench
Entrench
Uncommon Skill 2(1) Double your current Block.
Evolve
Evolve
Uncommon Power 1 Whenever you draw a Status, draw 1(2) card(s).
Feel No Pain
FeelNoPain
Uncommon Power 1 Whenever a card is Exhausted, gain 3(4) Block.
Fire Breathing
FireBreathing
Uncommon Power 1(0) At the end of your turn, for each Attack played this turn deal 1 damage to ALL enemies.
Flame Barrier
FlameBarrier
Uncommon Skill 2 Gain 12(16) Block. Whenever you are attacked this turn, deal 4(6) damage to the attacker.
Ghostly Armor
GhostlyArmor
Uncommon Skill 1 Ethereal.

Gain 10(13) Block.

Hemokinesis
Hemokinesis
Uncommon Attack 1 Lose 3(2) HP. Deal 14(18) damage.
Infernal Blade
InfernalBlade
Uncommon Skill 1(0) Add a random Attack to your hand. It costs 0 this turn. Exhaust.
Inflame
Inflame
Uncommon Power 1 Gain 2(3) Strength.
Intimidate
Intimidate
Uncommon Skill 0 Apply 1(2) Weak to ALL enemies. Exhaust.
Metallicize
Metallicize
Uncommon Power 1 At the end of your turn, gain 3(4) Block.
Power Through
PowerThrough
Uncommon Skill 1 Add 2 Wounds to your hand. Gain 15(20) Block.
Pummel
Pummel
Uncommon Attack 1 Deal 2 damage 4(5) times. Exhaust.
Rage
Rage
Uncommon Skill 0 Whenever you play an Attack this turn, gain 3(5) Block
Rampage
Rampage
Uncommon Attack 1 Deal 8 damage. Every time this card is played, increase its damage by 5(8) for this combat.
Reckless Charge
RecklessCharge
Uncommon Attack 0 Deal 7(10) damage. Shuffle a Dazed into your draw pile
Rupture
Rupture
Uncommon Power 1(0) Whenever you lose HP from a card, gain 1 Strength.
Searing Blow
SearingBlow
Uncommon Attack 2 Deal 12(16) damage. Can be upgraded any number of times.
Second Wind
SecondWind
Uncommon Skill 1 Exhaust all non-Attack cards in your hand and gain 5(7) Block for each.
Seeing Red
SeeingRed
Uncommon Skill 1(0) Gain 2 energy. Exhaust.
Sentinel
Sentinel
Uncommon Skill 1 Gain 5(8) Block. If this card is Exhausted, gain 2(3) energy.
Sever Soul
SeverSoul
Uncommon Attack 2 Exhaust all non-Attack cards in your hand. Deal 16(20) damage.
Shockwave
Shockwave
Uncommon Skill 2 Apply 3(5) Weak and Vulnerable to ALL enemies.

Exhaust.

Spot Weakness
SpotWeakness
Uncommon Skill 1 If an enemy intends to attack, gain 3(4) Strength.
Uppercut
Uppercut
Uncommon Attack 2 Deal 13 damage. Apply 1(2) Weak. Apply 1(2) Vulnerable.
Whirlwind
Whirlwind
Uncommon Attack X Deal 5(8) damage to ALL enemies X times.
Barricade
Barricade
Rare Power 3(2) Block no longer expires at the start of your turn.
Berserk
Berserk
Rare Power 0 Gain 2(1) Vulnerable. Gain 1 Energy at the start of your turn.
Bludgeon
Bludgeon
Rare Attack 3 Deal 32(42) damage.
Brutality
Brutality
Rare Power 0 (Innate.) At the start of your turn, lose 1 HP and draw 1 card.
Dark Embrace
DarkEmbrace
Rare Power 2(1) Whenever a card is Exhausted, draw 1 card.
Demon Form
DemonForm
Rare Power 3 At the start of each turn, gain 2(3) Strength.
Double Tap
DoubleTap
Rare Skill 1 This turn, your next (2) Attack(s) is(are) played twice.
Exhume
Exhume
Rare Skill 1(0) Place a card from your Exhaust pile into your hand. Exhaust.
Feed
Feed
Rare Attack 1 Deal 10(12) damage. If this kills a non-minion enemy, gain 3(4) permanent Max HP. Exhaust.
Fiend Fire
FiendFire
Rare Attack 2 Exhaust your hand. Deal 7(10) damage for each Exhausted card. Exhaust.
Immolate
Immolate
Rare Attack 2 Deal 21(28) damage to ALL enemies. Add a Burn to your discard pile.
Impervious
Impervious
Rare Skill 2 Gain 30(40) Block. Exhaust.
Juggernaut
Juggernaut
Rare Power 2 Whenever you gain Block, deal 5(7) damage to a random enemy.
Limit Break
LimitBreak
Rare Skill 1 Double your Strength. Exhaust(Don't Exhaust).
Offering
Offering
Rare Skill 0 Lose 6 HP. Gain 2 energy. Draw 3(5) cards. Exhaust.
Reaper
Reaper
Rare Attack 2 Deal 4(5) damage to ALL enemies. Heal for unblocked damage dealt. Exhaust.
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