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Innate is a keyword which causes the card to always start in your opening hand. It still takes a draw, so it does not increase opening hand size unless the deck contains more innate cards than cards in the starting hand. This will cause the starting hand to contain all innate cards unless they exceed the maximum hand size of ten. Cards included in a Bottled Relic will add to this count.
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Innate is a keyword which causes the card to always start in your opening hand. Technically, it works as if cards with Innate are on the top of your draw pile before your first draw, thus meaning it does take a draw space from your starting hand. If you have more Innate cards than your starting hand could draw, it will be drawn the next turn until there is no Innate cards left in your draw pile.
   
NOTE: Innate is a separate mechanic from the Bottled Relics, which add a specified card to your starting hand each combat. Cards with the "Innate" keyword will keep that effect if Duplicated by an event. The Bottled Relics, however, will not affect any duplicates of the chosen card.
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Although working similarly, Innate is a separate mechanic from the [[:Category:Bottled Relic|Bottled Relic]], which add a specified card to your starting hand each combat. Cards with the "Innate" keyword will keep that effect if duplicated by an event. The [[:Category:Bottled Relic|Bottled Relic]], however, will not affect any duplicates of the chosen card.
   
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A discarded Innate card will be reshuffled into your draw pile like any other cards.
List of cards that have or gain the Innate keyword, by character:
 
   
=== The Ironclad: ===
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== Innate Cards ==
* [[Brutality]]+ (only when upgraded)
 
   
=== The Silent: ===
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=== [[Ironclad Cards]] ===
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* Upgraded {{C|Brutality}}
* [[After Image]]+ (only when upgraded)
 
* [[Backstab]]
 
* [[Infinite Blades]]+ (only when upgraded)
 
   
=== The Defect: ===
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=== [[Silent Cards]] ===
 
* {{C|Backstab}}
* [http://slay-the-spire.wikia.com/wiki/Chill Chill]+ (only when upgraded)
 
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* Upgraded {{C|Infinite Blades}}
* [[Storm]]+ (only when upgraded)
 
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* Upgraded {{C|After Image}}
   
=== Colorless (Neutral): ===
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=== [[Defect Cards]] ===
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* {{C|Boot Sequence}}
* [[Dramatic Entrance]]
 
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* Upgraded {{C|Chill}}
* [[Mind Blast]]
 
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* Upgraded {{C|Hello World}}
* [[Writhe]] (Curse)
 
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* Upgraded {{C|Storm}}
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* Upgraded {{C|Machine Learning}}
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=== [[Watcher Cards]] ===
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* Upgraded {{C|Battle Hymn}}
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* Upgraded {{C|Alpha}}
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* Upgraded {{C|Establishment}}
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=== [[Colorless Cards]] ===
 
* {{C|Dramatic Entrance}}
 
* {{C|Mind Blast}}
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=== [[Curse|Curses]] ===
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* {{C|Pride}}
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* {{C|Writhe}}
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[[Category:Keyword]]

Revision as of 13:33, 20 March 2020

Innate is a keyword which causes the card to always start in your opening hand. Technically, it works as if cards with Innate are on the top of your draw pile before your first draw, thus meaning it does take a draw space from your starting hand. If you have more Innate cards than your starting hand could draw, it will be drawn the next turn until there is no Innate cards left in your draw pile.

Although working similarly, Innate is a separate mechanic from the Bottled Relic, which add a specified card to your starting hand each combat. Cards with the "Innate" keyword will keep that effect if duplicated by an event. The Bottled Relic, however, will not affect any duplicates of the chosen card.

A discarded Innate card will be reshuffled into your draw pile like any other cards.

Innate Cards

Ironclad Cards

Silent Cards

Defect Cards

Watcher Cards

Colorless Cards

Curses