Slay the Spire Wiki
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Strategy[]

Hyperbeam functions best as a theme. Zero orb reliance makes the downside moot, trading consistent damage/block for massive upfront burst. In which case as many copies should be taken as possible. Plasma.png Plasma orbs are unaffected by Icon Focus.png Focus loss.

Alternatively the card can still be useful in an orb-based deck if used with discretion, as Hyperbeam is powerful enough to handle certain room encounters on its own. It can also be used to excellent effect as a 'finisher', played on the last turn to carve off the last of an enemy's HP.

Update History[]

  • Weekly Patch 34: Malaise
    • Hyperbeam card buff: 25 -> 26 damage. Upgraded: 32 -> 34.
  • Weekly Patch 27: Hello World
    • This week adds the long anticipated third character into the game!
    • A new character with unique mechanics, keywords, and art.
    • Content: 75 Cards.
BlueEnergy.png Defect Cards BlueEnergy.png
Starters
Attacks
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Uncommon
Rare
Skills
Common
Uncommon
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Powers
Uncommon
Rare
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