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(Played and 5% didn't work. More like 12%, but will have to test further. For now, reverted to old.)
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{{Monster_Template|title1 = Hexaghost|image1 = <tabber>
==Stage 1==
 
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|-|Boss=[[File:Hexaghust.png|thumb]]
====HP: 250====
 
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|-|Map Icon=[[File:Hexaghosticon.png|thumb]]
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</tabber>
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|hp = 250
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264 (Ascension 9+)|debut_floor = Act 1|row4 = None|powers = None}}Hexaghost is one of the three bosses that appear in the first act Exordium.
   
===Abilities===
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=== Pattern ===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
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Starts with Activate, followed by Divider the next turn. After this, each of its attack lights one green flame. Once there are six flames, it will use Inferno, and snuffs out all the green flame. The attack pattern, and the number of flame on that move, are as follows:
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(0) Sear → (1) Tackle → (2) Sear → (3) Inflame → (4) Tackle → (5) Sear → (6) Inferno
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After it has used its first Inferno attack, Sear will give the player 1 [[Burn|Burn+]] card instead of the regular [[Burn]]. This deals 4 damage instead of 2.
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{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 650px;"
 
|-
 
|-
! scope="col"|Name
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! scope="col" |Name
! scope="col"|Intent
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! scope="col" |Intent
! scope="col"|Strength
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! scope="col" |Effect
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!Asc 4+
! scope="col"|Other
 
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!Asc 19+
 
|-
 
|-
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|Activate
|Unknown
 
 
|[[File:Intent_-_Unknown.png|thumb|left]]
 
|[[File:Intent_-_Unknown.png|thumb|left]]
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|Nothing.
| -
 
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|Nothing.
|Creates 6 green flames that hover around the Hexaghost. These serve no purpose other than to signify that Inferno is charged. Only happens once during the fight.
 
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|Nothing.
 
|-
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|Divider
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|[[File:Intent_-_Attack_-_Sickle.png]]
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|Deals H*6 damage. H = (Current HP divided by 12) + 1.
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|Deals H*6 damage. H = (Current HP divided by 12) + 1.
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|Deals H*6 damage. H = (Current HP divided by 12) + 1.
 
|-
 
|-
 
|Inferno
 
|Inferno
|[[File:Intent_-_Attack_-_Sickle.png|thumb|left]]
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|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]]
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|Deals 2 x 6 damage, shuffles 3 [[Burn|Burns]] into the discard pile. Upgrades all [[Burn|Burns]].
|4-7x6
 
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|Deals 3 x 6 damage, shuffles 3 [[Burn|Burns]] into the discard pile. Upgrades all [[Burn|Burns]].
|This attack will always follow the unknown. When it occurs, the green flames will shrink and turn blue. This attack will always occur once all 6 flames are green.
 
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|Deals 3 x 6 damage, shuffles 3 [[Burn|Burns]] into the discard pile. Upgrades all [[Burn|Burns]].
 
|-
 
|-
 
|Sear
 
|Sear
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|[[File:Intent - Attack Debuff.png|thumb|left]]
|Dagger with green swirls around it.
 
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|Deals 6 damage, shuffles a [[Burn]] into the discard pile.
|6
 
|Puts a [[Burn|burn]] card in your discard pile whenever it attacks.
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|Deals 6 damage, shuffles a [[Burn]] into the discard pile.
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|Deals 6 damage, shuffles 2 [[Burn|Burns]] into the discard pile.
 
|-
 
|-
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|Tackle
|Aggressive
 
 
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]]
 
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]]
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| Deals 5 x 2 damage.
|5x2
 
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|Deals 6 x 2 damage.
| -
 
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|Deals 6 x 2 damage.
 
|-
 
|-
 
|Inflame
 
|Inflame
 
|[[File:Intent_-_Buff_-_Defend.png|thumb|left]]
 
|[[File:Intent_-_Buff_-_Defend.png|thumb|left]]
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|Gains 2 [[Strength]] and 12 [[Block]].
| -
 
|Applies 2 strength and 12 defense to itself.
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|Gains 2 [[Strength]] and 12 [[Block]].
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|Gains 3 [[Strength]] and 12 [[Block]].
 
|}
 
|}
Each attack done by the Hexaghost after its inferno attack will charge 1 flame up. Once all 6 flames are green again, it will attack with Inferno and then repeat the process above all over again.
 
 
Once on its second charge of the flames, and after it has used its second inferno ability, Sear will give the player 1 [[Burn+]] card instead of the regular [[Burn]]. This deals 4 damage instead of 2. All [[Burn]]s in the players discard and draw pile will be upgraded to [[Burn+]]
 
 
==Pattern==
 
1. Unknown
 
 
2.Inferno
 
 
3.Sear
 
 
4.Sear, Inflame, or Aggressive.
 
 
5.Repeat 4 four times
 
 
6.Inferno
 
   
 
=== Tips ===
7.Repeat all 3 and above (Sear, then random, etc.)
 
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# With most decks the Hexaghost is a battle against time. The damage after the initial Divider is minor, but over time the combination of Inflame with accumulating burn cards will overwhelm you. Surviving the Hexaghost is often a matter of killing it before Inferno hits or as quickly as possible after.
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# Cards and relics which exhaust, transform, or otherwise utilize status cards can significantly reduce the challenge of this battle. Examples: [[Storm of Steel]], [[Evolve]], [[Fiend Fire]], [[Medical Kit]].
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# It is actually practical to enter this fight with low health, as Divider attack scales with your current health. The lower your health is, the easier to block damage from Divider attack. Consider foregoing resting at a [[Rest Site]] prior to this boss.
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# With it utilizing barrages of low-damage attack and slow scaling, [[Thorns]] and strength reduction (such as [[Disarm]], [[Dark Shackles]], or [[Malaise]]) are invaluable.
   
== Tips ==
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==Update History==
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*Patch V1.1: The Dealer
# Surviving the Hexaghost is often a matter of killing it before it recharges for its second inferno attack, as when this happens (if the inferno doesn't kill you outright) all burn cards in your deck become Burn+, making them much more deadly
 
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**Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
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*Switch Version 1.02
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**Fixed gameplay pause for Lagavulin and Hexaghost
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*Weekly Patch 40: Forethought
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**Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
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*Weekly Patch 37: Darkness
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**Hexaghost's 6th turn Inferno attack now deals slightly less damage.
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*Weekly Patch 29: TURBO
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**Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
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*Weekly Patch 16: Back to Work
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**Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
  +
*Weekly Patch 15: Surprise Patch
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**Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
  +
*Weekly Patch 11: A Library of Features
  +
**Fixed Hexaghost fire VFX scaling issues (was small!)
  +
[[Category:Boss Monster]]
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[[Category:Act I]]

Revision as of 05:58, 7 January 2020

Hexaghost is one of the three bosses that appear in the first act Exordium.

Pattern

Starts with Activate, followed by Divider the next turn. After this, each of its attack lights one green flame. Once there are six flames, it will use Inferno, and snuffs out all the green flame. The attack pattern, and the number of flame on that move, are as follows:

(0) Sear → (1) Tackle → (2) Sear → (3) Inflame → (4) Tackle → (5) Sear → (6) Inferno

After it has used its first Inferno attack, Sear will give the player 1 Burn+ card instead of the regular Burn. This deals 4 damage instead of 2.

Name Intent Effect Asc 4+ Asc 19+
Activate
Intent - Unknown
Nothing. Nothing. Nothing.
Divider Intent - Attack - Sickle Deals H*6 damage. H = (Current HP divided by 12) + 1. Deals H*6 damage. H = (Current HP divided by 12) + 1. Deals H*6 damage. H = (Current HP divided by 12) + 1.
Inferno
Intent - Aggressive - Sword
Deals 2 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns.
Sear
Intent - Attack Debuff
Deals 6 damage, shuffles a Burn into the discard pile. Deals 6 damage, shuffles a Burn into the discard pile. Deals 6 damage, shuffles 2 Burns into the discard pile.
Tackle
Intent - Aggressive - Sword
Deals 5 x 2 damage. Deals 6 x 2 damage. Deals 6 x 2 damage.
Inflame
Intent - Buff - Defend
Gains 2 Strength and 12 Block. Gains 2 Strength and 12 Block. Gains 3 Strength and 12 Block.

Tips

  1. With most decks the Hexaghost is a battle against time. The damage after the initial Divider is minor, but over time the combination of Inflame with accumulating burn cards will overwhelm you. Surviving the Hexaghost is often a matter of killing it before Inferno hits or as quickly as possible after.
  2. Cards and relics which exhaust, transform, or otherwise utilize status cards can significantly reduce the challenge of this battle. Examples: Storm of Steel, Evolve, Fiend Fire, Medical Kit.
  3. It is actually practical to enter this fight with low health, as Divider attack scales with your current health. The lower your health is, the easier to block damage from Divider attack. Consider foregoing resting at a Rest Site prior to this boss.
  4. With it utilizing barrages of low-damage attack and slow scaling, Thorns and strength reduction (such as Disarm, Dark Shackles, or Malaise) are invaluable.

Update History

  • Patch V1.1: The Dealer
    • Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
  • Switch Version 1.02
    • Fixed gameplay pause for Lagavulin and Hexaghost
  • Weekly Patch 40: Forethought
    • Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
  • Weekly Patch 37: Darkness
    • Hexaghost's 6th turn Inferno attack now deals slightly less damage.
  • Weekly Patch 29: TURBO
    • Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
  • Weekly Patch 16: Back to Work
    • Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
  • Weekly Patch 15: Surprise Patch
    • Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
  • Weekly Patch 11: A Library of Features
    • Fixed Hexaghost fire VFX scaling issues (was small!)