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+ | {{Monster_Template|title1 = Hexaghost|image1 = <tabber> |
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− | ==Stage 1== |
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+ | |-|Boss=[[File:Hexaghust.png|thumb]] |
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⚫ | |||
+ | |-|Map Icon=[[File:Hexaghosticon.png|thumb]] |
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+ | </tabber> |
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+ | |hp = 250 |
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+ | 264 (Ascension 9+)|debut_floor = Act 1|row4 = None|powers = None}} |
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− | === |
+ | === Pattern === |
+ | 1. Activate |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" |
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+ | |||
+ | 2. Divider |
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+ | |||
+ | 3. Sear |
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+ | |||
+ | 4. Tackle |
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+ | |||
+ | 5. Sear |
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+ | |||
+ | 6. Inflame |
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+ | |||
+ | 7. Tackle |
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+ | |||
+ | 8. Sear |
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+ | |||
+ | 9. Inferno |
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+ | |||
+ | 10+. Repeat 3 to 9 |
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+ | {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 650px;" |
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|- |
|- |
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− | ! scope="col"|Name |
+ | ! scope="col" |Name |
− | ! scope="col"|Intent |
+ | ! scope="col" |Intent |
− | ! scope="col"| |
+ | ! scope="col" |Effect |
+ | !Asc 4+ |
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− | ! scope="col"|Other |
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+ | !Asc 19+ |
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|- |
|- |
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+ | |Activate |
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− | |Unknown |
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|[[File:Intent_-_Unknown.png|thumb|left]] |
|[[File:Intent_-_Unknown.png|thumb|left]] |
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+ | |Nothing. |
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⚫ | |||
+ | |Nothing. |
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− | |Creates 6 green flames that hover around the Hexaghost. These serve no purpose other than to provide graphics for the next attack. |
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+ | |Nothing. |
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⚫ | |||
+ | |Divider |
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+ | |[[File:Intent_-_Attack_-_Sickle.png]] |
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+ | |Deals H*6 damage. H = (Current HP divided by 12) + 1. |
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+ | |Deals H*6 damage. H = (Current HP divided by 12) + 1. |
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+ | |Deals H*6 damage. H = (Current HP divided by 12) + 1. |
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|- |
|- |
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|Inferno |
|Inferno |
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− | |[[File:Intent_- |
+ | |[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]] |
+ | |Deals 2 x 6 damage, shuffles 3 [[Burn|Burns]] into the discard pile. Upgrades all [[Burn|Burns]]. |
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− | |5-7x6 |
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+ | |Deals 3 x 6 damage, shuffles 3 [[Burn|Burns]] into the discard pile. Upgrades all [[Burn|Burns]]. |
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− | |Deals 4-7 damage to the player 6 times. This attack will always follow the unknown. When it occurs, the green flames will shrink and turn blue. This attack will always occur once all 6 flames are green. |
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+ | |Deals 3 x 6 damage, shuffles 3 [[Burn|Burns]] into the discard pile. Upgrades all [[Burn|Burns]]. |
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|- |
|- |
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|Sear |
|Sear |
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+ | |[[File:Intent - Attack Debuff.png|thumb|left]] |
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− | |Dagger with green swirls around it. |
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+ | |Deals 6 damage, shuffles a [[Burn]] into the discard pile. |
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− | |6+Effect |
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+ | |Deals 6 damage, shuffles a [[Burn]] into the discard pile. |
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− | |Will deal 6 damage to the player. This attack will put a [[Burn|burn]] card in your discard pile whenever it deals damage. This attack will always follow the attack above but can also occur randomly at other times. |
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+ | |Deals 6 damage, shuffles 2 [[Burn|Burns]] into the discard pile. |
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|- |
|- |
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+ | |Tackle |
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− | |Aggressive |
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|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]] |
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]] |
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+ | | Deals 5 x 2 damage. |
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− | |5x2 |
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+ | |Deals 6 x 2 damage. |
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− | |Will deal 5 damage to the player twice. After this attack, another blue flame will be returned to its former appearance. |
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+ | |Deals 6 x 2 damage. |
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|- |
|- |
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|Inflame |
|Inflame |
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|[[File:Intent_-_Buff_-_Defend.png|thumb|left]] |
|[[File:Intent_-_Buff_-_Defend.png|thumb|left]] |
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+ | |Gains 2 [[Strength]] and 12 [[Block]]. |
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− | | - |
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+ | |Gains 2 [[Strength]] and 12 [[Block]]. |
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− | |Applies 2 strength and 12 defense to itself as well as returning another flame to its former appearance. |
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+ | |Gains 3 [[Strength]] and 12 [[Block]]. |
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|} |
|} |
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− | + | Each attack done by the Hexaghost after its Divider/Inferno attack will charge 1 flame up. Once all 6 flames are active for the second time and further, it will attack with Inferno. The second Inferno and all further Inferno attacks will put 3 [[Burn|Burn+]] cards into your discard pile. |
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+ | |||
+ | After it has used its Inferno attack, Sear will give the player 1 [[Burn|Burn+]] card instead of the regular [[Burn]]. This deals 4 damage instead of 2. All [[Burn]]s in the players discard and draw pile will be upgraded to [[Burn|Burn+]]. |
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+ | |||
⚫ | |||
+ | # With most decks the Hexaghost is a battle against time. The damage after the initial Divider is minor, but over time the combination of Inflame with accumulating burn cards will overwhelm you. Surviving the Hexaghost is often a matter of killing it before Inferno hits or as quickly as possible after. |
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+ | # Cards and relics which exhaust, transform, or otherwise utilize status cards can significantly reduce the challenge of this battle. Examples: [[Storm of Steel]], [[Evolve]], [[Fiend Fire]], [[Medical Kit]]. |
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+ | |||
+ | ==Update History== |
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+ | *Patch V1.1: The Dealer |
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+ | **Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat. |
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+ | *Switch Version 1.02 |
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+ | **Fixed gameplay pause for Lagavulin and Hexaghost |
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+ | *Weekly Patch 40: Forethought |
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+ | **Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage). |
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+ | *Weekly Patch 37: Darkness |
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+ | **Hexaghost's 6th turn Inferno attack now deals slightly less damage. |
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+ | *Weekly Patch 29: TURBO |
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+ | **Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions. |
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+ | *Weekly Patch 16: Back to Work |
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+ | **Hexaghost slightly nerfed on Ascension 4+. (Deals less damage). |
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+ | *Weekly Patch 15: Surprise Patch |
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+ | **Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs) |
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+ | *Weekly Patch 11: A Library of Features |
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+ | **Fixed Hexaghost fire VFX scaling issues (was small!) |
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+ | [[Category:Boss Monster]] |
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+ | [[Category:Act I]] |
Revision as of 23:18, 28 September 2019
Pattern
1. Activate
2. Divider
3. Sear
4. Tackle
5. Sear
6. Inflame
7. Tackle
8. Sear
9. Inferno
10+. Repeat 3 to 9
Name | Intent | Effect | Asc 4+ | Asc 19+ |
---|---|---|---|---|
Activate | Nothing. | Nothing. | Nothing. | |
Divider | Deals H*6 damage. H = (Current HP divided by 12) + 1. | Deals H*6 damage. H = (Current HP divided by 12) + 1. | Deals H*6 damage. H = (Current HP divided by 12) + 1. | |
Inferno | Deals 2 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. | Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. | Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. | |
Sear | Deals 6 damage, shuffles a Burn into the discard pile. | Deals 6 damage, shuffles a Burn into the discard pile. | Deals 6 damage, shuffles 2 Burns into the discard pile. | |
Tackle | Deals 5 x 2 damage. | Deals 6 x 2 damage. | Deals 6 x 2 damage. | |
Inflame | Gains 2 Strength and 12 Block. | Gains 2 Strength and 12 Block. | Gains 3 Strength and 12 Block. |
Each attack done by the Hexaghost after its Divider/Inferno attack will charge 1 flame up. Once all 6 flames are active for the second time and further, it will attack with Inferno. The second Inferno and all further Inferno attacks will put 3 Burn+ cards into your discard pile.
After it has used its Inferno attack, Sear will give the player 1 Burn+ card instead of the regular Burn. This deals 4 damage instead of 2. All Burns in the players discard and draw pile will be upgraded to Burn+.
Tips
- With most decks the Hexaghost is a battle against time. The damage after the initial Divider is minor, but over time the combination of Inflame with accumulating burn cards will overwhelm you. Surviving the Hexaghost is often a matter of killing it before Inferno hits or as quickly as possible after.
- Cards and relics which exhaust, transform, or otherwise utilize status cards can significantly reduce the challenge of this battle. Examples: Storm of Steel, Evolve, Fiend Fire, Medical Kit.
Update History
- Patch V1.1: The Dealer
- Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
- Switch Version 1.02
- Fixed gameplay pause for Lagavulin and Hexaghost
- Weekly Patch 40: Forethought
- Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
- Weekly Patch 37: Darkness
- Hexaghost's 6th turn Inferno attack now deals slightly less damage.
- Weekly Patch 29: TURBO
- Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
- Weekly Patch 16: Back to Work
- Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
- Weekly Patch 15: Surprise Patch
- Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
- Weekly Patch 11: A Library of Features
- Fixed Hexaghost fire VFX scaling issues (was small!)