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Pattern Edit

1. Activate

2. Divider

3. Sear

4. Tackle

5. Sear

6. Inflame

7. Tackle

8. Sear

9. Inferno

10+. Repeat 3 to 9

Name Intent Effect Asc 4+ Asc 19+
Activate
Intent - Unknown
Nothing. Nothing. Nothing.
Divider Intent - Attack - Sickle Deals H*6 damage. H = (Current HP divided by 12) + 1. Deals H*6 damage. H = (Current HP divided by 12) + 1. Deals H*6 damage. H = (Current HP divided by 12) + 1.
Inferno
Intent - Aggressive - Sword
Deals 2 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns.
Sear
Intent - Attack Debuff
Deals 6 damage, shuffles a Burn into the discard pile. Deals 6 damage, shuffles a Burn into the discard pile. Deals 6 damage, shuffles 2 Burns into the discard pile.
Tackle
Intent - Aggressive - Sword
Deals 5 x 2 damage. Deals 6 x 2 damage. Deals 6 x 2 damage.
Inflame
Intent - Buff - Defend
Gains 2 Strength and 12 Block. Gains 2 Strength and 12 Block. Gains 3 Strength and 12 Block.

Each attack done by the Hexaghost after its Divider/Inferno attack will charge 1 flame up. Once all 6 flames are active for the second time and further, it will attack with Inferno. The second Inferno and all further Inferno attacks will put 3 Burn+ cards into your discard pile.

After it has used its Inferno attack, Sear will give the player 1 Burn+ card instead of the regular Burn. This deals 4 damage instead of 2. All Burns in the players discard and draw pile will be upgraded to Burn+.

Tips Edit

  1. Surviving the Hexaghost is often a matter of killing it before it recharges for its second inferno attack, as when this happens (if the inferno doesn't kill you outright) all burn cards in your deck become Burn+, making them much more deadly.