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Pattern Edit

1. Activate

2. Divider

3. Sear

4. Tackle

5. Sear

6. Inflame

7. Tackle

8. Sear

9. Inferno

10+. Repeat 3 to 9

Name Intent Effect Asc 4+ Asc 19+
Activate
Intent - Unknown
Nothing. Nothing. Nothing.
Divider Intent - Attack - Sickle Deals H*6 damage. H = (Current HP divided by 12) + 1. Deals H*6 damage. H = (Current HP divided by 12) + 1. Deals H*6 damage. H = (Current HP divided by 12) + 1.
Inferno
Intent - Aggressive - Sword
Deals 2 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns. Deals 3 x 6 damage, shuffles 3 Burns into the discard pile. Upgrades all Burns.
Sear
Intent - Attack Debuff
Deals 6 damage, shuffles a Burn into the discard pile. Deals 6 damage, shuffles a Burn into the discard pile. Deals 6 damage, shuffles 2 Burns into the discard pile.
Tackle
Intent - Aggressive - Sword
Deals 5 x 2 damage. Deals 6 x 2 damage. Deals 6 x 2 damage.
Inflame
Intent - Buff - Defend
Gains 2 Strength and 12 Block. Gains 2 Strength and 12 Block. Gains 3 Strength and 12 Block.

Each attack done by the Hexaghost after its Divider/Inferno attack will charge 1 flame up. Once all 6 flames are active for the second time and further, it will attack with Inferno. The second Inferno and all further Inferno attacks will put 3 Burn+ cards into your discard pile.

After it has used its Inferno attack, Sear will give the player 1 Burn+ card instead of the regular Burn. This deals 4 damage instead of 2. All Burns in the players discard and draw pile will be upgraded to Burn+.

Tips Edit

  1. With most decks the Hexaghost is a battle against time. The damage after the initial Divider is minor, but over time the combination of Inflame with accumulating burn cards will overwhelm you. Surviving the Hexaghost is often a matter of killing it before Inferno hits or as quickly as possible after.
  2. Cards and relics which exhaust, transform, or otherwise utilize status cards can significantly reduce the challenge of this battle. Examples: Storm of Steel, Evolve, Fiend Fire, Medical Kit.

Update HistoryEdit

  • Patch V1.1: The Dealer
    • Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
  • Switch Version 1.02
    • Fixed gameplay pause for Lagavulin and Hexaghost
  • Weekly Patch 40: Forethought
    • Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
  • Weekly Patch 37: Darkness
    • Hexaghost's 6th turn Inferno attack now deals slightly less damage.
  • Weekly Patch 29: TURBO
    • Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
  • Weekly Patch 16: Back to Work
    • Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
  • Weekly Patch 15: Surprise Patch
    • Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
  • Weekly Patch 11: A Library of Features
    • Fixed Hexaghost fire VFX scaling issues (was small!)
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