Slay the Spire Wiki
(Added strategy and synergies)
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{{CardAutobox}}
 
{{CardAutobox}}
Heel Hook is an Uncommon Attack for The Silent that effectively deals "free" damage if an enemy is Weak. Upgrading Heel Hook increases the damage from 5 to 7.
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Heel Hook is an Uncommon Attack for The Silent that effectively deals "free" damage if an enemy is Weak. Upgrading Heel Hook increases the damage from 5 to 8. It's Silent's version of {{C|Dropkick}}.
   
 
== Strategy ==
 
== Strategy ==
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Generally, you should look for more powerful and consistent Attacks instead of picking Heel Hook.
 
Generally, you should look for more powerful and consistent Attacks instead of picking Heel Hook.
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Heel Hook can be built around to make an infinite deck.
   
 
== Synergies ==
 
== Synergies ==
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The card becomes stronger with [[A Thousand Cuts]], [[Envenom]], and other cards that encourage playing many cards each turn.
 
The card becomes stronger with [[A Thousand Cuts]], [[Envenom]], and other cards that encourage playing many cards each turn.
   
Reducing Heel Hook's cost to 0 using [[Madness]], [[Mummified Hand]], or similar effect will gain you one Energy, increasing the odds of your being able to play the card you just drew.{{Silent Card Navbox}}
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Reducing Heel Hook's cost to 0 using [[Madness]], [[Mummified Hand]], or similar effect will gain you one Energy, increasing the odds of your being able to play the card you just drew.
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==Update History==
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*Patch V2.0: The Watcher
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**Heel Hook card now resolves its actions in order of its description.
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*Patch V1.1: The Dealer
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**Heel Hook+ card buffed. 7 -> 8 damage.
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*Weekly Patch 4: Full speed ahead!
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**Fixed rare crash for HeelHook card.
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{{Silent Card Navbox}}

Revision as of 04:22, 25 January 2020

Heel Hook is an Uncommon Attack for The Silent that effectively deals "free" damage if an enemy is Weak. Upgrading Heel Hook increases the damage from 5 to 8. It's Silent's version of Dropkick.

Strategy

Heel Hook is generally a poor choice. Without a Weak enemy, it's an even less effective Strike. In the best case, it's a slightly stronger Flash of Steel.

To make the most of Heel Hook, ensure that at least one enemy can remain consistently Weak, and use a small deck to increase the chances of chaining one Heel Hook into another.

Generally, you should look for more powerful and consistent Attacks instead of picking Heel Hook.

Heel Hook can be built around to make an infinite deck.

Synergies

Heel Hook obviously needs many cards that inflict Weak.

The card becomes stronger with A Thousand Cuts, Envenom, and other cards that encourage playing many cards each turn.

Reducing Heel Hook's cost to 0 using Madness, Mummified Hand, or similar effect will gain you one Energy, increasing the odds of your being able to play the card you just drew.

Update History

  • Patch V2.0: The Watcher
    • Heel Hook card now resolves its actions in order of its description.
  • Patch V1.1: The Dealer
    • Heel Hook+ card buffed. 7 -> 8 damage.
  • Weekly Patch 4: Full speed ahead!
    • Fixed rare crash for HeelHook card.
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