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{{CardAutobox}}
 
{{CardAutobox}}
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Heel Hook is an Uncommon Attack for The Silent that effectively deals "free" damage if an enemy is Weak. Upgrading Heel Hook increases the damage from 5 to 8. It's Silent's version of {{C|Dropkick}}.
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== Strategy ==
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Heel Hook is generally a poor choice. Without a Weak enemy, it's an even less effective [[Strike]]. In the best case, it's a slightly stronger [[Flash of Steel]].
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To make the most of Heel Hook, ensure that at least one enemy can remain consistently Weak, and use a small deck to increase the chances of chaining one Heel Hook into another.
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Generally, you should look for more powerful and consistent Attacks instead of picking Heel Hook.
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Heel Hook can be built around to make an infinite deck.
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== Synergies ==
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Heel Hook obviously needs many cards that inflict Weak.
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The card becomes stronger with [[A Thousand Cuts]], [[Envenom]], and other cards that encourage playing many cards each turn.
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Reducing Heel Hook's cost to 0 using [[Madness]], [[Mummified Hand]], or similar effect will gain you one Energy, increasing the odds of your being able to play the card you just drew.
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==Update History==
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*Patch V1.1: The Dealer
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**Heel Hook+ card buffed. 7 -> 8 damage.
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*Weekly Patch 4: Full speed ahead!
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**Fixed rare crash for HeelHook card.
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{{Silent Card Navbox}}

Revision as of 15:57, November 5, 2019

Heel Hook is an Uncommon Attack for The Silent that effectively deals "free" damage if an enemy is Weak. Upgrading Heel Hook increases the damage from 5 to 8. It's Silent's version of Dropkick
Dropkick
.

Strategy

Heel Hook is generally a poor choice. Without a Weak enemy, it's an even less effective Strike. In the best case, it's a slightly stronger Flash of Steel.

To make the most of Heel Hook, ensure that at least one enemy can remain consistently Weak, and use a small deck to increase the chances of chaining one Heel Hook into another.

Generally, you should look for more powerful and consistent Attacks instead of picking Heel Hook.

Heel Hook can be built around to make an infinite deck.

Synergies

Heel Hook obviously needs many cards that inflict Weak.

The card becomes stronger with A Thousand Cuts, Envenom, and other cards that encourage playing many cards each turn.

Reducing Heel Hook's cost to 0 using Madness, Mummified Hand, or similar effect will gain you one Energy, increasing the odds of your being able to play the card you just drew.

Update History

  • Patch V1.1: The Dealer
    • Heel Hook+ card buffed. 7 -> 8 damage.
  • Weekly Patch 4: Full speed ahead!
    • Fixed rare crash for HeelHook card.
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