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{{CardAutobox}}
{{Card_Infobox|class = Ironclad|image1 = R?havoc.png|type = Skill|rarity = Common|effect = Play the top card of your draw pile and Exhaust it.|cost = 1|effect_plus = Play the top card of your draw pile and Exhaust it.|cost_plus = '''0'''}}
 
   
 
'''Havoc''' is a [[Skill]] card for the [[Ironclad]]. It plays the card which would have been drawn next, then [[Exhaust]]s it. As a [[Common]] card, it can be found as a reward after combats.
 
'''Havoc''' is a [[Skill]] card for the [[Ironclad]]. It plays the card which would have been drawn next, then [[Exhaust]]s it. As a [[Common]] card, it can be found as a reward after combats.
   
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Havoc can exhaust unplayable status cards. Upon upgrade Havoc goes to 0 cost.
Upon upgrade, it costs nothing.
 
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==Interactions==
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*Cards that place cards on top of your draw pile, such as [[Headbutt]] or [[Warcry]], allow you to control what Havoc plays by putting your preferred card on top of your draw pile first.
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==Update History==
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*Patch V2.0: The Watcher
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**Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
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*Weekly Patch 54: Loop
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**Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
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*Weekly Patch 51: Recursion
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**Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
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*Weekly Patch 35: Aggregate
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**Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
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*Weekly Patch 33: Terror
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**Havoc card now utilizes RNG to select its random target (save/load consistency).
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*Weekly Patch 23: Testing Continues
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**Havoc card's description: Exhaust was not capitalized.
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*Weekly Patch 3: Balance Balance Balance
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**Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 04:19, 25 January 2020

Havoc is a Skill card for the Ironclad. It plays the card which would have been drawn next, then Exhausts it. As a Common card, it can be found as a reward after combats.

Havoc can exhaust unplayable status cards. Upon upgrade Havoc goes to 0 cost.

Interactions

  • Cards that place cards on top of your draw pile, such as Headbutt or Warcry, allow you to control what Havoc plays by putting your preferred card on top of your draw pile first.

Update History

  • Patch V2.0: The Watcher
    • Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
  • Weekly Patch 54: Loop
    • Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
  • Weekly Patch 51: Recursion
    • Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
  • Weekly Patch 35: Aggregate
    • Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
  • Weekly Patch 33: Terror
    • Havoc card now utilizes RNG to select its random target (save/load consistency).
  • Weekly Patch 23: Testing Continues
    • Havoc card's description: Exhaust was not capitalized.
  • Weekly Patch 3: Balance Balance Balance
    • Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
ArmamentsFlexHavocShrug It OffTrue GritWarcry
Uncommon
Rare
Powers
Uncommon
Rare