This article is about the 5 small gremlin enemies that appear in groups.
For the Act 1 Elite, see Gremlin Nob.
For the Act 2 Elite, see Gremlin Leader.
For gremlin-related relics, see Gremlin Horn and Gremlin Visage.
Gremlins are also mentioned in the Wheel of Change and Match and Keep Events.
Fat Gremlin[]
Move[]
Name | Intent | Effect |
---|---|---|
Smash | Deal 4 damage, apply 1 Weak. | |
Deal 5 2+ damage, apply 1 Weak. | ||
Deal 5 2+ damage, apply 1 Weak and Frail 17+. |
Mad Gremlin[]
Move[]
Name | Intent | Effect |
---|---|---|
Scratch | Deal 4 damage. | |
Deal 5 2+ damage. |
Shield Gremlin[]
Move[]
Name | Intent | Effect |
---|---|---|
Protect | Target gains 7 Block. | |
Target gains 8 2+ Block. | ||
Target gains 11 17+ Block. | ||
Shield Bash | Deals 6 damage. | |
Deals 8 2+ damage. |
Pattern[]
If there are other enemies, always uses Protect on one of them and will never target itself. If there are no other enemies to protect, it will always use Shield Bash unless it intends to Protect that turn, in which case it will Protect itself.
Sneaky Gremlin[]
Move[]
Name | Intent | Effect |
---|---|---|
Puncture | Deals 9 damage. | |
Deals 10 2+ damage. |
Gremlin Wizard[]
Move[]
Name | Intent | Effect |
---|---|---|
Charging | - | |
Ultimate Blast | Deal 25 damage. | |
Deal 30 2+ damage. |
Pattern[]
Spends 2 turns Charging, then uses Ultimate Blast on the 3rd. From there onward, will Charge for 3 turns and then use Ultimate Blast.
On Ascension 17+, the Gremlin Wizard will continue to use Ultimate Blast after the 3rd turn without Charging.
Tips[]
- In general, it is best to focus on killing any Sneaky Gremlins first, followed by Fat Gremlins, then Shield Gremlins, and finally Mad Gremlins. If a Gremlin Wizard is present, start focusing on him as soon as is necessary to kill him before he uses Ultimate Blast.
- Sneaky Gremlins deal the most direct damage, and should be dealt with on the first turn if possible, before they can be protected by a Shield Gremlin and before a Fat Gremlin can weaken you.
- Fat Gremlins apply Weak, which can make killing the other gremlins more difficult, so they should often be dealt with next.
- Shield Gremlins will only deal damage to you if they have no allies left to protect. Thus, it is good to kill them after the high priority targets have been dealt with, but before every other gremlin has been killed. You may need to adjust your priorities based on which gremlins the Shield Gremlin chooses to protect. It may be good to attack the Shield Gremlin first if a Gremlin Wizard is present, as the Shield Gremlin may interfere with killing the Gremlin Wizard quickly.
- Angry Gremlins do the least damage initially, but their damage will increase as you attack them. Thus, it is best to Block their attacks for the first few rounds until you can afford to focus on them and kill them quickly.
- Gremlin Wizards are a bit trickier to deal with. While they only attack once every three turns, their damage can be difficult to Block in Act 1. Ideally, you should kill them before they get a chance to use Ultimate Blast, which may require focusing on them before other lower priority gremlins.
Trivia[]
- A Gremlin Visage can be acquired in the Face Trader event. It however does not look like any existing Gremlin in the game.
- They are summoned as minions by the Gremlin Leader.
- The Shield Gremlin is named "GremlinTsundere" in the source code.
Update History[]
- Patch V1.1: The Dealer
- Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
- Weekly Patch 39: We Meet Again!
- Asc 17 Gremlin Wizard no longer attacks a turn early, but now keeps attacking.
- Weekly Patch 33: Terror
- Gremlin Leader summon used the incorrect RNG, resulting in different enemies for the same seed.
- Weekly Patch 21: Channel Lightning
- Gremlin Leader's minion summon is now seeded.
- Weekly Patch 17: Patched in the Face
- Fixed issue where Shield Gremlin and Orb Walker had upped values in the wrong Ascension Level.
- Weekly Patch 15: Surprise Patch
- Fixed issue where Gremlin Thief stopped using Ascension 2 damage after first hit.
- Weekly Patch 14: Bullet Time
- In Fast Mode, Gremlin Leader's minions spawn a lot faster.
- Weekly Patch 6: We're Back!
- Little gremlins no longer yell about escaping if they're dead. Corpses don't yell.
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