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+ | {{Monster_Infobox|image1 = Gremlin-nob-pretty.png|hp = 82-86 |
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+ | {{asc|8+|85-90}}|debut_floor = [[Act 1]]|in_party_with = '''Act 1''' |
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− | {| class="article-table" |
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+ | *Solo |
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− | !# |
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+ | '''Act 2''' |
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+ | *1 [[Taskmaster]] <sup>[[File:ColosseumIcon.png|link=The Colosseum|20px|middle]] [[The Colosseum]]</sup>|starting_buff = None}} |
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+ | {{Modifiers_Templete|title1 = Enrage|image1 = Icon Rage.png|description = Whenever you play a [[Skill]], gains X {{KW|Strength}}.|type = [[Buff]]|stacking_behavior = Intensity}} |
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⚫ | The '''Gremlin Nob''' is an [[Elites|Elite]] enemy found primarily in [[Act 1]]. However, one also appears in [[Act 2]]'s [[File:ColosseumIcon.png|link=The Colosseum|20px|middle]] [[The Colosseum|Colosseum]] [[Events|Event]] alongside a [[Taskmaster]], provided the player opts to fight. The enemy may seem to have low damage values for an elite, but the {{KW|Enrage}} buff it grants itself combined with the {{I|attack-debuff|Skull Bash}}'s applied {{KW|Vulnerable}} make for a tough fight for most decks. |
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+ | ===Move=== |
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+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 525px;" |
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!Name |
!Name |
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!Intent |
!Intent |
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+ | !Effect |
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− | !Strength |
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− | !Other |
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|- |
|- |
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+ | |rowspan="2"|Bellow |
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⚫ | |||
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− | |Enrage |
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+ | |Gains 2 {{KW|Enrage}}. |
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− | |<nowiki>-</nowiki> |
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− | |Grants [[Enrage]] 2 - whenever you play a Skill, gains 2 [[Strength]] |
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|- |
|- |
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+ | |Gains {{Asc|18+|3}} {{KW|Enrage}}. |
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− | | |
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− | |12 |
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− | | |
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|- |
|- |
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+ | |rowspan="2"|Rush |
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− | |3 |
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⚫ | |||
+ | |Deal 14 damage. |
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− | | |
+ | |- |
+ | |Deal {{Asc|3+|16}} damage. |
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− | |Applies [[Vulnerable|Vulnerable 2]] |
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⚫ | |||
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+ | |Deal 6 damage and apply 2 {{KW|Vulnerable}}. |
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⚫ | |||
+ | |Deal {{Asc|3+|8}} damage and apply 2 {{KW|Vulnerable}}. |
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|} |
|} |
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+ | Always starts with {{I|buff|Bellow}}. Afterwards, has a 33% chance of using {{I|attack-debuff|Skull Bash}} and a 67% chance of using {{I|attack|Rush}}. Cannot use {{I|attack|Rush}} 3 times in a row. |
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+ | At {{Ascension|18+}}, uses {{I|attack-debuff|Skull Bash}} on the 2nd turn and uses {{I|attack|Rush}} twice afterwards. Repeats this pattern for the entire fight. |
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⚫ | |||
− | # Enrage! |
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− | # EITHER: |
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− | #* Attack 12, or; |
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− | #* Attack 6 + Vulnerable 2. |
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− | # Repeat 2. |
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+ | {{SectionBreakInvisible}} |
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== Tips == |
== Tips == |
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− | * With the exception of the first turn, where it has yet to apply Enrage, playing Skills will make the Gremlin Nob much more threatening. Since most |
+ | * With the exception of the first turn, where it has yet to apply {{KW|Enrage}}, playing [[Skills]] will make the Gremlin Nob much more threatening. Since most {{KW|Block}}-granting cards are also [[Skills]], it can be worth more to '''not''' play them and take the damage instead. Before using a [[Skill]] to mitigate damage, consider how much longer the fight might take. |
− | ** With the Ironclad's Basic deck, the fight is about being as aggressive as possible until the very end. Use |
+ | ** With the [[Ironclad]]'s [[Basic]] deck, the fight is about being as aggressive as possible until the very end. Use {{C|Bash}} to apply {{KW|Vulnerable}} as much as possible, and play every {{C|Strike}} attack you're dealt. When you feel the Nob will only have one turn left to live, it can be beneficial to play a {{C|Defend}} versus a {{I|attack-debuff|Skull Bash}}. {{R|Burning Blood}} will absorb some of the impact of the fight at the end. |
− | ** With the Silent's Basic deck, the fight becomes more painful. The objective, however, does not change. |
+ | ** With the [[Silent]]'s [[Basic]] deck, the fight becomes more painful. The objective, however, does not change. {{C|Neutralize}} helps to mitigate some of the damage. Taking 4 or 10 damage should be much more manageable. Otherwise, lay in with {{C|Strike|Strikes}} whenever possible. |
+ | ** With the [[Defect]]'s [[Basic]] deck the fight plays out similar to the [[Silent]]. Despite the strength gain it may be worth it to cast {{C|Zap}} early in the fight (especially if you traded away your {{R|Cracked Core|starting relic}}) and {{C|Dualcast}} late in the fight. {{C|Dualcast}} often lets you finish him off a whole turn earlier, making the strength gain irrelevant. |
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− | ** If your deck has [[Powers]], they may be played without fear. The Nob only punishes Skills. |
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+ | ** With the [[Watcher]]'s [[Basic]] deck, focus on maintaining aggression and play strong offensive cards. It is usually worth to take damage as the Watcher's style of gameplay can deal excessive amounts of damage in a single turn. Playing cards which enable {{KW|Wrath}} or {{KW|Divinity}} such as {{C|Eruption}} or {{C|Blasphemy}} to deal a large amount of burst damage can easily finish off the Gremlin Nob. |
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− | ** Potions do not trigger Enrage, and can be very useful to block. |
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+ | ** [[Powers]] and [[Potions]] can both be effective at mitigating damage in place of [[Skills]]. |
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+ | * If the player is fighting the Gremlin Nob in the [[File:ColosseumIcon.png|link=The Colosseum|20px|middle]] [[The Colosseum|Colosseum]] event, it is probably better to kill the Gremlin Nob before the [[Taskmaster]]; the Gremlin Nob will continue to gain {{KW|Strength}} when you play [[Skills]]. |
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== Trivia == |
== Trivia == |
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* The Gremlin Nob is a reference to the Ork Nob from Warhammer 40k. |
* The Gremlin Nob is a reference to the Ork Nob from Warhammer 40k. |
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− | * According to the flavor text of the |
+ | * According to the flavor text of the {{R|Gremlin Horn}} relic, Gremlin Nobs maintain consistent growth from birth to death. |
+ | * The second fight of the [[The Colosseum|Colosseum]] event used to contain two Gremlin Nobs. On 17 January 2019 this was changed to one Gremlin Nob and a [[Taskmaster]] instead. |
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+ | |||
+ | ==Update History== |
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+ | *Slay the Spire 1.0: Farewell Early Access |
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+ | **Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable. |
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+ | *Weekly Patch 56: The Collector |
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+ | **Colosseum event's second fight is now a Gremlin Nob + Taskmaster (rather than 2 Gremlin Nobs) |
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+ | *Weekly Patch 41 |
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+ | **Colosseum Nobs no longer play double music. |
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+ | **Killing a Colosseum Nob no longer causes the music to stop. |
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+ | *Day 1 Patch |
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+ | **Gremlin Nob gets a minor nerf. |
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+ | {{Monsters Navbox}} |
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[[Category:Elite]] |
[[Category:Elite]] |
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+ | [[Category:Act I]] |
Revision as of 14:40, 24 July 2021
The Gremlin Nob is an Elite enemy found primarily in Act 1. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks.
Move
Name | Intent | Effect |
---|---|---|
Bellow | Gains 2 Enrage. | |
Gains 3 18+ Enrage. | ||
Rush | Deal 14 damage. | |
Deal 16 3+ damage. | ||
Skull Bash | Deal 6 damage and apply 2 Vulnerable. | |
Deal 8 3+ damage and apply 2 Vulnerable. |
Pattern
Always starts with Bellow. Afterwards, has a 33% chance of using Skull Bash and a 67% chance of using Rush. Cannot use Rush 3 times in a row.
At Ascension 18+, uses Skull Bash on the 2nd turn and uses Rush twice afterwards. Repeats this pattern for the entire fight.
Tips
- With the exception of the first turn, where it has yet to apply Enrage, playing Skills will make the Gremlin Nob much more threatening. Since most Block-granting cards are also Skills, it can be worth more to not play them and take the damage instead. Before using a Skill to mitigate damage, consider how much longer the fight might take.
- With the Ironclad's Basic deck, the fight is about being as aggressive as possible until the very end. Use Bash to apply Vulnerable as much as possible, and play every Strike attack you're dealt. When you feel the Nob will only have one turn left to live, it can be beneficial to play a Defend versus a Skull Bash. Burning Blood will absorb some of the impact of the fight at the end.
- With the Silent's Basic deck, the fight becomes more painful. The objective, however, does not change. Neutralize helps to mitigate some of the damage. Taking 4 or 10 damage should be much more manageable. Otherwise, lay in with Strikes whenever possible.
- With the Defect's Basic deck the fight plays out similar to the Silent. Despite the strength gain it may be worth it to cast Zap early in the fight (especially if you traded away your starting relic) and Dualcast late in the fight. Dualcast often lets you finish him off a whole turn earlier, making the strength gain irrelevant.
- With the Watcher's Basic deck, focus on maintaining aggression and play strong offensive cards. It is usually worth to take damage as the Watcher's style of gameplay can deal excessive amounts of damage in a single turn. Playing cards which enable Wrath or Divinity such as Eruption or Blasphemy to deal a large amount of burst damage can easily finish off the Gremlin Nob.
- Powers and Potions can both be effective at mitigating damage in place of Skills.
- If the player is fighting the Gremlin Nob in the Colosseum event, it is probably better to kill the Gremlin Nob before the Taskmaster; the Gremlin Nob will continue to gain Strength when you play Skills.
Trivia
- The Gremlin Nob is a reference to the Ork Nob from Warhammer 40k.
- According to the flavor text of the Gremlin Horn relic, Gremlin Nobs maintain consistent growth from birth to death.
- The second fight of the Colosseum event used to contain two Gremlin Nobs. On 17 January 2019 this was changed to one Gremlin Nob and a Taskmaster instead.
Update History
- Slay the Spire 1.0: Farewell Early Access
- Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable.
- Weekly Patch 56: The Collector
- Colosseum event's second fight is now a Gremlin Nob + Taskmaster (rather than 2 Gremlin Nobs)
- Weekly Patch 41
- Colosseum Nobs no longer play double music.
- Killing a Colosseum Nob no longer causes the music to stop.
- Day 1 Patch
- Gremlin Nob gets a minor nerf.
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