The player is initially presented with these two choices:
- Take: Receive Golden Idol (Relic). Trigger a trap.
- Leave: (Nothing happens)
Choosing Take awards the Golden Idol but sends a huge boulder rolling towards the player. The player must choose how to defend themselves:
- Outrun: Become Cursed - Injury
- Smash: Take damage equal to 25% of Max HP (35% in Ascension 15)
- Hide: Lose 8% Max HP (10% in Ascension 15)
The Golden Idol is used for Events in future Acts. It's also a strong Relic in its own right, granting 30% more Gold from battles. It's generally a good idea to take it.
The Smash option is usually the best choice. The Act 1 enemies and Bosses aren't particularly powerful; unless the player has an Elite blocking their way, the 25% damage is probably irrelevant.
Outrunning is also a good choice. Injury is annoying but not game-breaking, and the extra Gold granted by the Relic will offset the cost of paying the Merchant to remove the Curse.
Sacrificing max HP is dangerous - dropping below 50 HP allows many Bosses to kill the player in one shot.
The grinning golden statue protected by a rolling boulder trap is an obvious reference to the opening scene of the first Indiana Jones movie, Raiders of the Lost Ark.