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* High attack damage cards, such as {{C|Perfected Strike}}, do very well against this elite because the Slow bonus causes them to do even more damage. |
* High attack damage cards, such as {{C|Perfected Strike}}, do very well against this elite because the Slow bonus causes them to do even more damage. |
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[[Category:Elite]] |
[[Category:Elite]] |
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+ | [[Category:Act III]] |
Revision as of 17:54, 28 February 2019
Giant Head is an Act 3 elite encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the Slow debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.
Slow: Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage)
Pattern
50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.
In Ascension 18+, always uses It Is Time from turn 4 onward.
Name | Intent | Effect | Asc 3+ |
---|---|---|---|
Count | Deals 13 damage. | Deals 13 damage. | |
Glare | Applies 1 Weak. | Applies 1 Weak. | |
It Is Time | Deals 30 + T* damage. | Deals 40 + T* damage. |
*T starts at 0 and increases by 5 every time the attack is used.
Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.
Tips
- Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
- High attack damage cards, such as Perfected Strike, do very well against this elite because the Slow bonus causes them to do even more damage.