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{{Monster_Infobox|title1 = Giant Head|image1 = Giant-head-pretty.png|hp = 500 (520 on [[Ascension]] 8+)|debut_floor = 3|starting_buff = Slow|in_party_with = None}}Giant Head is an Act 3 [[elites|elite]] encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the [[Slow]] debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.
==Giant Head==
 
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====HP: 500====
 
Slow (Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn)
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'''Slow''': Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage)
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===Abilities===
 
 
== Pattern ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
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50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.
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In Ascension 18+, always uses It Is Time from turn 4 onward.
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{| class="article-table" style="width: 650px;" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
! scope="col"|Name
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! scope="col" |Name
! scope="col"|Intent
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! scope="col" |Intent
! scope="col"|Power
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! scope="col" |Effect
! scope="col"|Other
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! scope="col" |Asc 3+
 
|-
 
|-
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|Count
|Aggressive
 
 
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]]
 
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]]
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| Deals 13 damage.
|13
 
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|Deals 13 damage.
| -
 
 
|-
 
|-
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|Glare
|Strategic
 
 
|[[File:Debuff1.png|thumb|left]]
 
|[[File:Debuff1.png|thumb|left]]
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|Applies 1 {{KW|Weak}}.
| -
 
|Applies 1 Weakness to the player.
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|Applies 1 {{KW|Weak}}.
 
|-
 
|-
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|It Is Time
|Aggressive
 
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|[[File:Intent - Attack - Sickle.png]]
|Changes
 
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|Deals 30 + T* damage.
|30+
 
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|Deals 40 + T* damage.
|Deals 5 more damage for each time used before this. (30, then 35, 40, 45, etc.)
 
 
|}
 
|}
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<nowiki>*</nowiki>T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage.
Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", etc, until it reaches 1). When the countdown is finished the Head will start using its heavy attack.
 
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==Pattern==
 
 
Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.
1. Randomly chooses 13 damage attack or its strategic ability. Repeats this action 5 times (including the first one).
 
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== Tips ==
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* Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
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* High attack damage cards, such as {{C|Perfected Strike}}, do very well against this elite because the Slow bonus causes them to do even more damage.
   
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==Update History==
2. Repeats heavy attack indefinitely.
 
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*Weekly Patch 42: Reboot
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**Updating icon for Slow power.
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*Weekly Patch 19: Seed
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**Giant Head's attack intent now properly caps to match its damage output.
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*Weekly Patch 18: Paranormal
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**Time Dilation daily mod no longer affects Giant Head enemy.
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[[Category:Elite]]
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[[Category:Act III]]

Revision as of 19:21, 29 August 2019

Giant Head is an Act 3 elite encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the Slow debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.

Slow: Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage)

Pattern

50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.

In Ascension 18+, always uses It Is Time from turn 4 onward.

Name Intent Effect Asc 3+
Count
Intent - Aggressive - Sword
Deals 13 damage. Deals 13 damage.
Glare
Debuff1
Applies 1 Icon Weak Weak. Applies 1 Icon Weak Weak.
It Is Time Intent - Attack - Sickle Deals 30 + T* damage. Deals 40 + T* damage.

*T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage.

Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.

Tips

  • Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
  • High attack damage cards, such as Perfected Strike, do very well against this elite because the Slow bonus causes them to do even more damage.

Update History

  • Weekly Patch 42: Reboot
    • Updating icon for Slow power.
  • Weekly Patch 19: Seed
    • Giant Head's attack intent now properly caps to match its damage output.
  • Weekly Patch 18: Paranormal
    • Time Dilation daily mod no longer affects Giant Head enemy.