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{{Monster_Infobox|title1 = Giant Head|image1 = Giant-head-pretty.png|hp = 500 (520 on [[Ascension]] 8+)|debut_floor = 3|starting_buff = Slow|in_party_with = None}}Giant Head is an Act 3 [[elites|elite]] encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the [[Slow]] debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.
==Giant Head==
 
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====HP: 500====
 
Slow (Whenever you attack this enemy, they take 10% more damage for the rest of this turn)
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'''Slow''': Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage)
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===Abilities===
 
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== Pattern ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
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50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.
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In Ascension 18+, always uses It Is Time from turn 4 onward.
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{| class="article-table" style="width: 650px;" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
! scope="col"|Name
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! scope="col" |Name
! scope="col"|Intent
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! scope="col" |Intent
! scope="col"|Power
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! scope="col" |Effect
! scope="col"|Other
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! scope="col" |Asc 3+
 
|-
 
|-
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|Count
|Aggressive
 
 
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]]
 
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]]
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| Deals 13 damage.
|13
 
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|Deals 13 damage.
| -
 
 
|-
 
|-
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|Glare
|Strategic
 
 
|[[File:Debuff1.png|thumb|left]]
 
|[[File:Debuff1.png|thumb|left]]
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|Applies 1 {{KW|Weak}}.
| -
 
|Applies 1 Weakness to the player.
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|Applies 1 {{KW|Weak}}.
 
|-
 
|-
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|It Is Time
|Aggressive
 
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|[[File:Intent - Attack - Sickle.png]]
|Changes
 
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|Deals 30 + T* damage.
|30+
 
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|Deals 40 + T* damage.
|Deals 5 ore damage for each time used before this. (30, then 35, 40, 45, etc.)
 
 
|}
 
|}
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<nowiki>*</nowiki>T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage.
(Unfinished)
 
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Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.
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== Tips ==
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* Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
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* High attack damage cards, such as {{C|Perfected Strike}}, do very well against this elite because the Slow bonus causes them to do even more damage.
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==Update History==
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*Weekly Patch 42: Reboot
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**Updating icon for Slow power.
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*Weekly Patch 19: Seed
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**Giant Head's attack intent now properly caps to match its damage output.
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*Weekly Patch 18: Paranormal
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**Time Dilation daily mod no longer affects Giant Head enemy.
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[[Category:Elite]]
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[[Category:Act III]]

Revision as of 19:21, 29 August 2019

Giant Head is an Act 3 elite encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the Slow debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.

Slow: Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage)

Pattern

50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.

In Ascension 18+, always uses It Is Time from turn 4 onward.

Name Intent Effect Asc 3+
Count
Intent - Aggressive - Sword
Deals 13 damage. Deals 13 damage.
Glare
Debuff1
Applies 1 Icon Weak Weak. Applies 1 Icon Weak Weak.
It Is Time Intent - Attack - Sickle Deals 30 + T* damage. Deals 40 + T* damage.

*T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage.

Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.

Tips

  • Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
  • High attack damage cards, such as Perfected Strike, do very well against this elite because the Slow bonus causes them to do even more damage.

Update History

  • Weekly Patch 42: Reboot
    • Updating icon for Slow power.
  • Weekly Patch 19: Seed
    • Giant Head's attack intent now properly caps to match its damage output.
  • Weekly Patch 18: Paranormal
    • Time Dilation daily mod no longer affects Giant Head enemy.