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+ | {{Monster_Infobox|title1 = Giant Head|image1 = Giant-head-pretty.png|hp = 500 (520 on [[Ascension]] 8+)|debut_floor = 3|starting_buff = Slow|in_party_with = None}}Giant Head is an Act 3 [[elites|elite]] encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the [[Slow]] debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down. |
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− | ==Giant Head== |
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+ | |||
− | ====HP: 500==== |
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− | Slow |
+ | '''Slow''': Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage) |
+ | |||
− | ===Abilities=== |
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+ | == Pattern == |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" |
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+ | 50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time. |
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+ | |||
+ | In Ascension 18+, always uses It Is Time from turn 4 onward. |
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+ | {| class="article-table" style="width: 650px;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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− | ! scope="col"|Name |
+ | ! scope="col" |Name |
− | ! scope="col"|Intent |
+ | ! scope="col" |Intent |
− | ! scope="col"| |
+ | ! scope="col" |Effect |
− | ! scope="col"| |
+ | ! scope="col" |Asc 3+ |
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+ | |Count |
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− | |Aggressive |
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|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]] |
|[[File:Intent_-_Aggressive_-_Sword.png|thumb|left]] |
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+ | | Deals 13 damage. |
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− | |13 |
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+ | |Deals 13 damage. |
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− | | - |
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|- |
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+ | |Glare |
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− | |Strategic |
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|[[File:Debuff1.png|thumb|left]] |
|[[File:Debuff1.png|thumb|left]] |
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+ | |Applies 1 {{KW|Weak}}. |
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− | | - |
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− | |Applies 1 |
+ | |Applies 1 {{KW|Weak}}. |
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|- |
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+ | |It Is Time |
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− | |Aggressive |
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+ | |[[File:Intent - Attack - Sickle.png]] |
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− | |Changes |
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+ | |Deals 30 + T* damage. |
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− | |30+ |
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+ | |Deals 40 + T* damage. |
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− | |Deals 5 ore damage for each time used before this. (30, then 35, 40, 45, etc.) |
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+ | <nowiki>*</nowiki>T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage. |
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− | (Unfinished) |
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+ | |||
+ | Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time. |
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+ | == Tips == |
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+ | * Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards. |
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+ | * High attack damage cards, such as {{C|Perfected Strike}}, do very well against this elite because the Slow bonus causes them to do even more damage. |
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+ | |||
+ | ==Update History== |
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+ | *Weekly Patch 42: Reboot |
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+ | **Updating icon for Slow power. |
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+ | *Weekly Patch 19: Seed |
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+ | **Giant Head's attack intent now properly caps to match its damage output. |
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+ | *Weekly Patch 18: Paranormal |
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+ | **Time Dilation daily mod no longer affects Giant Head enemy. |
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+ | [[Category:Elite]] |
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+ | [[Category:Act III]] |
Revision as of 19:21, 29 August 2019
Giant Head is an Act 3 elite encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the Slow debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.
Slow: Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage)
Pattern
50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.
In Ascension 18+, always uses It Is Time from turn 4 onward.
Name | Intent | Effect | Asc 3+ |
---|---|---|---|
Count | Deals 13 damage. | Deals 13 damage. | |
Glare | Applies 1 Weak. | Applies 1 Weak. | |
It Is Time | Deals 30 + T* damage. | Deals 40 + T* damage. |
*T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage.
Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.
Tips
- Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
- High attack damage cards, such as Perfected Strike, do very well against this elite because the Slow bonus causes them to do even more damage.
Update History
- Weekly Patch 42: Reboot
- Updating icon for Slow power.
- Weekly Patch 19: Seed
- Giant Head's attack intent now properly caps to match its damage output.
- Weekly Patch 18: Paranormal
- Time Dilation daily mod no longer affects Giant Head enemy.