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Giant Head is an Act 3 elite encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the Slow debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.

Slow: Whenever you play a card, Giant Head takes 10% more damage for the rest of this turn. (Stacks additively; playing 3 cards will cause the next attack to do 30% more damage)

Pattern Edit

50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.

In Ascension 18+, always uses It Is Time from turn 4 onward.

Name Intent Effect Asc 3+
Count
Intent - Aggressive - Sword
Deals 13 damage. Deals 13 damage.
Glare
Debuff1
Applies 1 Weak. Applies 1 Weak.
It Is Time Intent - Attack - Sickle Deals 30 + T* damage. Deals 40 + T* damage.

*T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage.

Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.

Tips Edit

  • Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
  • High attack damage cards, such as Perfected Strike
    PerfectedStrike
    , do very well against this elite because the Slow bonus causes them to do even more damage.

Update HistoryEdit

  • Weekly Patch 42: Reboot
    • Updating icon for Slow power.
  • Weekly Patch 19: Seed
    • Giant Head's attack intent now properly caps to match its damage output.
  • Weekly Patch 18: Paranormal
    • Time Dilation daily mod no longer affects Giant Head enemy.
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