Giant Head is an Act 3 elite encounter. Its high amount of HP and steadily scaling attacks make it a formidable foe for many decks. However, because of the Slow debuff it begins combat with, high-damage decks with the ability to play a decent number of cards each turn will have no problem taking it down.
50% chance of using Count and 50% chance of using Glare on the first 4 turns. Cannot use Count or Glare three times in a row. From turn 5 onward, always uses It Is Time.
In Ascension 18+, always uses It Is Time from turn 4 onward.
*T starts at 0 and increases by 5 every time the attack is used, up to 30 additional damage.
Whenever the Giant Head uses one of its first two abilities, it will count down from 5 to 1, reducing the count by 1 each time. (Will say "5", then "4", then "3", then "2", and finally "1."). When the countdown is finished the Head will start using It Is Time.
Play all of your non-attack cards first, if possible; the Slow debuff will cause attacks to do more damage if played after several other cards.
Weekly Patch 42: Reboot
Updating icon for Slow power.
Weekly Patch 19: Seed
Giant Head's attack intent now properly caps to match its damage output.
Weekly Patch 18: Paranormal
Time Dilation daily mod no longer affects Giant Head enemy.