Flex is a Skill card for the Ironclad. It grants the user 2 Strength and applies 2 Shackle, which reduces the user's Strength by 2 when their turn ends. As a Common card, it can be found as a reward after combats.
Upon upgrade, Strength and Shackle both increase by 2.
Interactions
- Of course, the card may be used with others like Twin Strike and Heavy Blade, which benefit from Strength disproportionately well.
- Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with Limit Break to permanently gain Strength, so long as Flex is played first.
- Ancient Potion or Panacea, when coupled with Flex, will prevent the Strength from reducing until the end of the respective act's boss fight due to treating Shackle as a debuff.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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