Flex is a Skill card for the Ironclad. It grants the user 2 Strength and applies 2 Strength Down, which reduces the user's Strength by 2 when their turn ends. As a Common card, it can be commonly found as a reward after combats.
Upon upgrade, Strength and Strength Down both increase by 2.
Interactions
- Flex may be used with others like Twin Strike and Heavy Blade, which benefit from Strength well.
- Additionally, the Strength Down effect only removes as much Strength as the card gives. It can be combined with Limit Break to permanently gain Strength, so long as Flex is played first. Additionally, Strength Down is a debuff, so using Orange Pellets or Panacea will make the Strength last until the end of the combat.
- Flex is generally not an incredibly powerful card; while it is free, it effectively makes your hand for the turn one card smaller, which can be very bad in many situations.
Update History
- Weekly Patch 24: Potions?!
- Flex Power's downside Debuff renamed for clarity.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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