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{{CardAutobox}}
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{{CardAutobox|image1=<tabber>
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|-|Standard=[[File:Flex.png]]
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|-|Beta Art=[[File:FlexBeta.png]]
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</tabber>}}
   
'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 [[Strength]] and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
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'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 (4) {{KW|Strength}} and applies 2 (4) '''Strength Down''', which reduces the user's Strength by 2 (4) when their turn ends. Strength Down is considered a [[Debuff]], and so can be negated by some effects (see Interactions).
   
Upon upgrade, Strength and Shackle both increase by 2.
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Upon upgrade, {{KW|Strength}} and Strength Down both increase from 2 to 4.
   
 
==Interactions==
 
==Interactions==
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<div style="color:lightgreen"> <!--Positive-->
*Of course, the card may be used with others like [[Twin Strike|Dual Strike]] and [[Heavy Blade]], which benefit from Strength disproportionately well.
 
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* Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as {{C|Sword Boomerang}} or {{C|Pummel}}. {{C|Heavy Blade}} also carries an innate boost from strength.
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* The Strength Down effect only removes as much {{KW|Strength}} as the card gives (2 base, 4 upgraded). This means if an upgraded '''Flex''' is played (+4 strength) followed by {{C|Limit Break}} (doubles strength to +8) , the player will still only lose -4 strength at the end of the round leaving a +4 overall strength boost for the rest of combat.
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* Since Strength Down is a [[Debuff]], using {{R|Orange Pellets}} or having an active {{KW|Artifact}} before use will negate the Strength Down effect while keeping the {{KW|Strength}} boost.
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</div>
   
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==Update History==
*Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with [[Limit Break]] to permanently gain Strength, so long as Flex is played first.
 
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*Weekly Patch 24: Potions?!
**For example, imagine you're at 0 Strength. You play Flex+, giving you 4 Strength and 4 Shackle. Then you play Limit Break, bringing you to 8 Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Strength back to 4, which is still a permanent net gain of Strength.
 
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**Flex Power's downside Debuff renamed for clarity.
*Ancient Potion, when coupled with Flex, will prevent the strength from reducing until the end of the respective act's bossfight due to treating Shackle as a debuff. ''Possibly a bug.''
 
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}
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[[Category:Debuffs]]

Latest revision as of 01:44, 18 December 2023

Flex is a Skill card for the Ironclad. It grants the user 2 (4) Icon Strength Strength and applies 2 (4) Strength Down, which reduces the user's Strength by 2 (4) when their turn ends. Strength Down is considered a Debuff, and so can be negated by some effects (see Interactions).

Upon upgrade, Icon Strength Strength and Strength Down both increase from 2 to 4.

Interactions[]

  • Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as Sword Boomerang or Pummel. Heavy Blade also carries an innate boost from strength.
  • The Strength Down effect only removes as much Icon Strength Strength as the card gives (2 base, 4 upgraded). This means if an upgraded Flex is played (+4 strength) followed by Limit Break (doubles strength to +8) , the player will still only lose -4 strength at the end of the round leaving a +4 overall strength boost for the rest of combat.
  • Since Strength Down is a Debuff, using OrangePellets Orange Pellets or having an active Icon Artifact Artifact before use will negate the Strength Down effect while keeping the Icon Strength Strength boost.

Update History[]

  • Weekly Patch 24: Potions?!
    • Flex Power's downside Debuff renamed for clarity.
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