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{{CardAutobox}}
 
{{CardAutobox}}
   
'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 {{KW|Strength}} and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
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'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2(4) {{KW|Strength}} and applies 2(4) '''Strength Down''', which reduces the user's Strength by 2(4) when their turn ends. As a [[Common]] card, it can be commonly found as a reward after combats.
   
 
Upon upgrade, {{KW|Strength}} and Shackle both increase by 2.
 
Upon upgrade, {{KW|Strength}} and Shackle both increase by 2.
   
 
==Interactions==
 
==Interactions==
* Of course, the card may be used with others like {{C|Twin Strike}} and {{C|Heavy Blade}}, which benefit from {{KW|Strength}} disproportionately well.
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* Flex may be used with others like {{C|Twin Strike}} and {{C|Heavy Blade}}, which benefit from {{KW|Strength}} well.
   
* Additionally, the Shackle effect only removes as much {{KW|Strength}} as the card gives. It can be combined with {{C|Limit Break}} to permanently gain {{KW|Strength}}, so long as Flex is played first.
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* Additionally, the Strength Down effect only removes as much {{KW|Strength}} as the card gives. It can be combined with {{C|Limit Break}} to permanently gain {{KW|Strength}}, so long as Flex is played first. Additionally, Strength Down is a debuff, so using [[Orange Pellets]] or {{C|Panacea}} will make the Strength last until the end of the combat.
** For example, imagine you're at 0 {{KW|Strength}}. You play Flex+, giving you 4 {{KW|Strength}} and 4 Shackle. Then you play {{C|Limit Break}}, bringing you to 8 {{KW|Strength}} and 4 Shackle. At the end of your turn, Shackle will reduce your {{KW|Strength}} back to 4, which is still a permanent net gain of {{KW|Strength}}.
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* Flex is generally not an incredibly powerful card; while it is free, it effectively makes your hand for the turn one card smaller, which can be very bad in many situations.
* Ancient Potion or {{C|Panacea}}, when coupled with Flex, will prevent the {{KW|Strength}} from reducing until the end of the respective act's boss fight due to treating Shackle as a debuff.
 
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 14:14, January 26, 2019

Flex is a Skill card for the Ironclad. It grants the user 2(4) Icon Strength Strength and applies 2(4) Strength Down, which reduces the user's Strength by 2(4) when their turn ends. As a Common card, it can be commonly found as a reward after combats.

Upon upgrade, Icon Strength Strength and Shackle both increase by 2.

Interactions

  • Additionally, the Strength Down effect only removes as much Icon Strength Strength as the card gives. It can be combined with Limit Break
    LimitBreak
    to permanently gain Icon Strength Strength, so long as Flex is played first. Additionally, Strength Down is a debuff, so using Orange Pellets or Panacea
    Panacea
    will make the Strength last until the end of the combat.
  • Flex is generally not an incredibly powerful card; while it is free, it effectively makes your hand for the turn one card smaller, which can be very bad in many situations.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
ArmamentsFlexHavocShrug It OffTrue GritWarcry
Uncommon
Rare
Powers
Uncommon
Rare
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