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{{CardAutobox}}
 
{{CardAutobox}}
   
'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 [[Strength]] and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
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'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 {{KW|Strength}} and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
   
Upon upgrade, Strength and Shackle both increase by 2.
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Upon upgrade, {{KW|Strength}} and Shackle both increase by 2.
   
 
==Interactions==
 
==Interactions==
*Of course, the card may be used with others like [[Twin Strike|Dual Strike]] and [[Heavy Blade]], which benefit from Strength disproportionately well.
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* Of course, the card may be used with others like {{C|Twin Strike}} and {{C|Heavy Blade}}, which benefit from {{KW|Strength}} disproportionately well.
   
*Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with [[Limit Break]] to permanently gain Strength, so long as Flex is played first.
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* Additionally, the Shackle effect only removes as much {{KW|Strength}} as the card gives. It can be combined with {{C|Limit Break}} to permanently gain {{KW|Strength}}, so long as Flex is played first.
**For example, imagine you're at 0 Strength. You play Flex+, giving you 4 Strength and 4 Shackle. Then you play Limit Break, bringing you to 8 Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Strength back to 4, which is still a permanent net gain of Strength.
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** For example, imagine you're at 0 {{KW|Strength}}. You play Flex+, giving you 4 {{KW|Strength}} and 4 Shackle. Then you play {{C|Limit Break}}, bringing you to 8 {{KW|Strength}} and 4 Shackle. At the end of your turn, Shackle will reduce your {{KW|Strength}} back to 4, which is still a permanent net gain of {{KW|Strength}}.
*Ancient Potion or Panacea, when coupled with Flex, will prevent the strength from reducing until the end of the respective act's bossfight due to treating Shackle as a debuff. ''Possibly a bug.''
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* Ancient Potion or {{C|Panacea}}, when coupled with Flex, will prevent the {{KW|Strength}} from reducing until the end of the respective act's boss fight due to treating Shackle as a debuff.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Revision as of 22:55, October 20, 2018

Flex is a Skill card for the Ironclad. It grants the user 2 Icon Strength Strength and applies 2 Shackle, which reduces the user's Strength by 2 when their turn ends. As a Common card, it can be found as a reward after combats.

Upon upgrade, Icon Strength Strength and Shackle both increase by 2.

Interactions

  • Additionally, the Shackle effect only removes as much Icon Strength Strength as the card gives. It can be combined with Limit Break
    LimitBreak
    to permanently gain Icon Strength Strength, so long as Flex is played first.
    • For example, imagine you're at 0 Icon Strength Strength. You play Flex+, giving you 4 Icon Strength Strength and 4 Shackle. Then you play Limit Break
      LimitBreak
      , bringing you to 8 Icon Strength Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Icon Strength Strength back to 4, which is still a permanent net gain of Icon Strength Strength.
  • Ancient Potion or Panacea
    Panacea
    , when coupled with Flex, will prevent the Icon Strength Strength from reducing until the end of the respective act's boss fight due to treating Shackle as a debuff.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
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Skills
Common
ArmamentsFlexHavocShrug It OffTrue GritWarcry
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Powers
Uncommon
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