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At the end of your turn, lose '''4''' Strength.|cost_plus = 0}}
 
At the end of your turn, lose '''4''' Strength.|cost_plus = 0}}
   
'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 [[Strength]] and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
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'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 [[Strength]] and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
   
 
Upon upgrade, Strength and Shackle both increase by 2.
 
Upon upgrade, Strength and Shackle both increase by 2.
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*Of course, the card may be used with others like [[Dual Strike]] and [[Heavy Blade]], which benefit from Strength disproportionately well.
 
*Of course, the card may be used with others like [[Dual Strike]] and [[Heavy Blade]], which benefit from Strength disproportionately well.
   
*Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with [[Limit Break]] to permanently gain Strength, so long as Flex is played first.
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*Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with [[Limit Break]] to permanently gain Strength, so long as Flex is played first.
 
**For example, imagine you're at 0 Strength. You play Flex+, giving you 4 Strength and 4 Shackle. Then you play Limit Break, bringing you to 8 Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Strength back to 4, which is still a permanent net gain of Strength.
 
**For example, imagine you're at 0 Strength. You play Flex+, giving you 4 Strength and 4 Shackle. Then you play Limit Break, bringing you to 8 Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Strength back to 4, which is still a permanent net gain of Strength.
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{{Ironclad Card Navbox}}

Revision as of 06:34, January 2, 2018


Flex is a Skill card for the Ironclad. It grants the user 2 Strength and applies 2 Shackle, which reduces the user's Strength by 2 when their turn ends. As a Common card, it can be found as a reward after combats.

Upon upgrade, Strength and Shackle both increase by 2.

Interactions

  • Of course, the card may be used with others like Dual Strike and Heavy Blade, which benefit from Strength disproportionately well.
  • Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with Limit Break to permanently gain Strength, so long as Flex is played first.
    • For example, imagine you're at 0 Strength. You play Flex+, giving you 4 Strength and 4 Shackle. Then you play Limit Break, bringing you to 8 Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Strength back to 4, which is still a permanent net gain of Strength.
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