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(Cleaned up and clarified some of the effects of the card.)
 
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==Interactions==
 
==Interactions==
* Flex may be used with others like {{C|Twin Strike}} and {{C|Heavy Blade}}, which benefit from {{KW|Strength}} well.
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* Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as [[Sword Boomerang]] or [[Pummel]]. [[Heavy Blade]] also carries an innate boost from strength.
   
* Additionally, the Strength Down effect only removes as much {{KW|Strength}} as the card gives. It can be combined with {{C|Limit Break}} to permanently gain {{KW|Strength}}, so long as Flex is played first. Additionally, Strength Down is a debuff, so using [[Orange Pellets]] or {{C|Panacea}} will make the {{KW|Strength}} last until the end of the combat.
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* The Strength Down effect only removes as much {{KW|Strength}} as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by [[Limit Break]], the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
* Flex is generally not an incredibly powerful card; while it is free, it effectively makes your hand for the turn one card smaller, which can be very bad in many situations.
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* Since the Strength Down effect is a debuff, using [[Orange Pellets]] or having an active artifact before use will eliminate the Strength Down effect.
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==Update History==
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*Weekly Patch 24: Potions?!
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**Flex Power's downside Debuff renamed for clarity.
   
 
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Latest revision as of 00:05, September 6, 2019

Flex is a Skill card for the Ironclad. It grants the user 2 Icon Strength Strength and applies 2 Strength Down, which reduces the user's Strength by 2 when their turn ends. As a Common card, it can be commonly found as a reward after combats.

Upon upgrade, Icon Strength Strength and Strength Down both increase by 2.

InteractionsEdit

  • Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as Sword Boomerang or Pummel. Heavy Blade also carries an innate boost from strength.
  • The Strength Down effect only removes as much Icon Strength Strength as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by Limit Break, the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
  • Since the Strength Down effect is a debuff, using Orange Pellets or having an active artifact before use will eliminate the Strength Down effect.

Update HistoryEdit

  • Weekly Patch 24: Potions?!
    • Flex Power's downside Debuff renamed for clarity.
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