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(Cleaned up and clarified some of the effects of the card.)
 
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{{CardAutobox}}
 
{{CardAutobox}}
   
'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 [[Strength]] and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
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'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 {{KW|Strength}} and applies 2 '''Strength Down''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be commonly found as a reward after combats.
   
Upon upgrade, Strength and Shackle both increase by 2.
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Upon upgrade, {{KW|Strength}} and Strength Down both increase by 2.
   
 
==Interactions==
 
==Interactions==
*Of course, the card may be used with others like [[Twin Strike|Dual Strike]] and [[Heavy Blade]], which benefit from Strength disproportionately well.
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* Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as [[Sword Boomerang]] or [[Pummel]]. [[Heavy Blade]] also carries an innate boost from strength.
   
*Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with [[Limit Break]] to permanently gain Strength, so long as Flex is played first.
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* The Strength Down effect only removes as much {{KW|Strength}} as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by [[Limit Break]], the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
**For example, imagine you're at 0 Strength. You play Flex+, giving you 4 Strength and 4 Shackle. Then you play Limit Break, bringing you to 8 Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Strength back to 4, which is still a permanent net gain of Strength.
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* Since the Strength Down effect is a debuff, using [[Orange Pellets]] or having an active artifact before use will eliminate the Strength Down effect.
*Ancient Potion or Panacea, when coupled with Flex, will prevent the strength from reducing until the end of the respective act's bossfight due to treating Shackle as a debuff. ''Possibly a bug.''
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==Update History==
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*Weekly Patch 24: Potions?!
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**Flex Power's downside Debuff renamed for clarity.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Latest revision as of 00:05, September 6, 2019

Flex is a Skill card for the Ironclad. It grants the user 2 Icon Strength Strength and applies 2 Strength Down, which reduces the user's Strength by 2 when their turn ends. As a Common card, it can be commonly found as a reward after combats.

Upon upgrade, Icon Strength Strength and Strength Down both increase by 2.

InteractionsEdit

  • Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as Sword Boomerang or Pummel. Heavy Blade also carries an innate boost from strength.
  • The Strength Down effect only removes as much Icon Strength Strength as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by Limit Break, the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
  • Since the Strength Down effect is a debuff, using Orange Pellets or having an active artifact before use will eliminate the Strength Down effect.

Update HistoryEdit

  • Weekly Patch 24: Potions?!
    • Flex Power's downside Debuff renamed for clarity.
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