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* The Strength Down effect only removes as much {{KW|Strength}} as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by [[Limit Break]], the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
 
* The Strength Down effect only removes as much {{KW|Strength}} as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by [[Limit Break]], the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
 
* Since the Strength Down effect is a debuff, using [[Orange Pellets]] or having an active artifact before use will eliminate the Strength Down effect.
 
* Since the Strength Down effect is a debuff, using [[Orange Pellets]] or having an active artifact before use will eliminate the Strength Down effect.
 
==Update History==
 
*Weekly Patch 24: Potions?!
 
**Flex Power's downside Debuff renamed for clarity.
 
   
 
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