Slay The Spire Wiki

Editing

Flex

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 1: Line 1:
{{CardAutobox}}
+
{{Card_Infobox|class = Ironclad|image1 = R?flex.png|type = Skill|rarity = Common|effect = Gain 2 Strength.
  +
At the end of your turn, lose 2 Strength.|cost = 0|effect_plus = Gain '''4''' Strength.
  +
At the end of your turn, lose '''4''' Strength.|cost_plus = 0}}
   
'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 {{KW|Strength}} and applies 2 '''Strength Down''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be commonly found as a reward after combats.
+
'''Flex''' is a [[Skill]] card for the [[Ironclad]]. It grants the user 2 [[Strength]] and applies 2 '''Shackle''', which reduces the user's Strength by 2 when their turn ends. As a [[Common]] card, it can be found as a reward after combats.
   
Upon upgrade, {{KW|Strength}} and Strength Down both increase by 2.
+
Upon upgrade, Strength and Shackle both increase by 2.
   
 
==Interactions==
 
==Interactions==
* Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as [[Sword Boomerang]] or [[Pummel]]. [[Heavy Blade]] also carries an innate boost from strength.
+
*Of course, the card may be used with others like [[Dual Strike]] and [[Heavy Blade]], which benefit from Strength disproportionately well.
   
* The Strength Down effect only removes as much {{KW|Strength}} as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by [[Limit Break]], the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
+
*Additionally, the Shackle effect only removes as much Strength as the card gives. It can be combined with [[Limit Break]] to permanently gain Strength, so long as Flex is played first.
* Since the Strength Down effect is a debuff, using [[Orange Pellets]] or having an active artifact before use will eliminate the Strength Down effect.
+
**For example, imagine you're at 0 Strength. You play Flex+, giving you 4 Strength and 4 Shackle. Then you play Limit Break, bringing you to 8 Strength and 4 Shackle. At the end of your turn, Shackle will reduce your Strength back to 4, which is still a permanent net gain of Strength.
 
==Update History==
 
*Weekly Patch 24: Potions?!
 
**Flex Power's downside Debuff renamed for clarity.
 
 
{{Ironclad Card Navbox}}
 
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template