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Flex

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==Interactions==
 
==Interactions==
* Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as [[Sword Boomerang]] or [[Pummel]]. [[Heavy Blade]] also carries an innate boost from strength.
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* Flex may be used with others like {{C|Twin Strike}} and {{C|Heavy Blade}}, which benefit from {{KW|Strength}} well.
   
* The Strength Down effect only removes as much {{KW|Strength}} as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by [[Limit Break]], the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
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* Additionally, the Strength Down effect only removes as much {{KW|Strength}} as the card gives. It can be combined with {{C|Limit Break}} to permanently gain {{KW|Strength}}, so long as Flex is played first. Additionally, Strength Down is a debuff, so using [[Orange Pellets]] or {{C|Panacea}} will make the {{KW|Strength}} last until the end of the combat.
* Since the Strength Down effect is a debuff, using [[Orange Pellets]] or having an active artifact before use will eliminate the Strength Down effect.
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* Flex is generally not an incredibly powerful card; while it is free, it effectively makes your hand for the turn one card smaller, which can be very bad in many situations.
   
 
==Update History==
 
==Update History==
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