Flex is a Skill card for the Ironclad. It grants the user 2 (4) Icon Strength.png Strength and applies 2 (4) Strength Down, which reduces the user's Strength by 2 (4) when their turn ends. Strength Down is considered a Debuff, and so can be negated by some effects (see Interactions).

Upon upgrade, Icon Strength.png Strength and Strength Down both increase from 2 to 4.

Interactions[edit | edit source]

  • Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as Sword Boomerang or Pummel. Heavy Blade also carries an innate boost from strength.
  • The Strength Down effect only removes as much Icon Strength.png Strength as the card gives (2 base, 4 upgraded). This means if an upgraded Flex is played (+4 strength) followed by Limit Break (doubles strength to +8) , the player will still only lose -4 strength at the end of the round leaving a +4 overall strength boost for the rest of combat.
  • Since Strength Down is a Debuff, using OrangePellets.png Orange Pellets or having an active Icon Artifact.png Artifact before use will negate the Strength Down effect while keeping the Icon Strength.png Strength boost.

Update History[edit | edit source]

  • Weekly Patch 24: Potions?!
    • Flex Power's downside Debuff renamed for clarity.
RedEnergy.png Ironclad Cards RedEnergy.png
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
ArmamentsFlexHavocShrug It OffTrue GritWarcry
Uncommon
Rare
Powers
Uncommon
Rare
Community content is available under CC-BY-SA unless otherwise noted.