Flex is a Skill card for the Ironclad. It grants the user 2 Strength and applies 2 Strength Down, which reduces the user's Strength by 2 when their turn ends. As a Common card, it can be commonly found as a reward after combats.

Upon upgrade, Strength and Strength Down both increase by 2.


  • Cards which hit multiple times benefit the most from strength buffs since each hit is given the damage boost, such as Sword Boomerang or Pummel. Heavy Blade also carries an innate boost from strength.
  • The Strength Down effect only removes as much Strength as the card gives (2 base, 4 upgraded). This means if a base Flex is played first followed by Limit Break, the player will gain 4 strength but only lose 2 at the end of the round, resulting in a strength boost for the rest of combat.
  • Since the Strength Down effect is a debuff, using Orange Pellets or having an active artifact before use will eliminate the Strength Down effect.

Update HistoryEdit

  • Weekly Patch 24: Potions?!
    • Flex Power's downside Debuff renamed for clarity.
Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrike (Ironclad)Sword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefend (Ironclad)DisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture
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