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⚫ | {{CardAutobox|effect = Whenever you draw a Status or Curse card, deal 6 damage to all enemies.|effect_plus = Whenever you draw a Status or Curse card, deal 6 damage to all enemies.}}Fire Breathing is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, playing an [[Attack]] will deal 1 damage to every enemy. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons. |
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Upon upgrade, its cost decreases to 0. |
Upon upgrade, its cost decreases to 0. |
Revision as of 17:36, 22 January 2020
Fire Breathing is a Power card for the Ironclad. For every turn after it's played, playing an Attack will deal 1 damage to every enemy. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
Upon upgrade, its cost decreases to 0.
(BETA) Fire Breathing costs 1 energy and deals 6 damage to all enemies whenever a curse or status card is drawn. Upon upgrade, the damage increases to 10.
Update History
- Patch V2.0: The Watcher
- Fire Breathing card reworked.
- Day 1 Patch
- Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
| |
Uncommon
|
Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
| ||
Rare
|
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Skills | Common
|
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Uncommon
|
Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
| ||
Rare
|
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Powers | Uncommon
|
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Rare
|