Looter[]
Move[]
Name | Intent | Effect |
---|---|---|
Mug | Deal 10 damage. | |
Deal 11 2+ damage. | ||
Lunge | Deal 12 damage. | |
Deal 14 2+ damage. | ||
Smoke Bomb | Gain 6 Block. | |
Escape | Escape from combat, taking all stolen gold. |
Pattern[]
- Uses Mug the first two turns.
- On the third turn, has a 50% chance to use Lunge and a 50% chance to use Smoke Bomb.
- Uses Escape after Smoke Bomb.
Mugger[]
Name | Intent | Effect |
---|---|---|
Mug | Deal 10 damage. | |
Deal 11 2+ damage. | ||
Lunge | Deal 16 damage. | |
Deal 18 2+ damage. | ||
Smoke Bomb | Gain 11 Block. | |
Gain 17 17+ Block. | ||
Escape | Escape from combat, taking all stolen Gold. |
Pattern[]
Identical to Looter's pattern.
Gallery[]
Update History[]
- Weekly Patch 36: Power Through
- Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.
- Weekly Patch 6: We're Back!
- Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
- Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
- Thievery Power now has correct name being applied to the Power.
- Weekly Patch 3: Balance Balance Balance
- Mugger doesn't give back gold it didn't steal
- Day 1 Patch
- Looter only refunds gold that was stolen now.
- Thievery power now displays how much gold is stolen per attack.
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