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Hexaghost is one of the three bosses encountered at the end of Act 1.

Pattern[]

Starts with Activate, followed by Divider. After this, each of its attack lights one green flame. Once there are six flames, it will use Inferno, and then snuff out all flames. The attack pattern, and the number of flames on that move, are as follows:

  • 0. Sear
  • 1. Tackle
  • 2. Sear
  • 3. Inflame
  • 4. Tackle
  • 5. Sear
  • 6. Inferno

After it has used its first Inferno attack, Sear will give the player Burn+ card instead of the regular Burn. This deals 4 damage instead of 2.

Name Intent Effect
Activate
Intent - Unknown
Nothing.
Divider Intent - Attack - Sickle Deals Hx6 damage. H = (Current Player HP divided by 12), rounded up.
Inferno
Intent - Aggressive - Sword
Deals 2 x 6 damage, shuffles 3 Burn into the discard pile. Upgrades all Burn.
Deals 3 x 6 Ascension Icon4+ damage, shuffles 3 Burn into the discard pile.

Upgrades all Burn.

Sear
Intent - Attack Debuff
Deals 6 damage, shuffles a Burn into the discard pile.
Deals 6 damage, shuffles 2 Ascension Icon19+ Burns into the discard pile.
Tackle
Intent - Aggressive - Sword
Deals 5 x 2 damage.
Deals 6 x 2 Ascension Icon4+ damage.
Inflame
Intent - Buff - Defend
Gains 2 Icon Strength Strength and 12 Icon Block Block.
Gains 3 Ascension Icon19+ Icon Strength Strength and 12 Icon Block Block.

Tips[]

  1. With most decks the Hexaghost is a battle against time. The damage after the initial Divider is minor, but over time the combination of Inflame with accumulating burn cards will overwhelm you. Surviving the Hexaghost is often a matter of killing it before Inferno hits or as quickly as possible after.
  2. Cards and relics which exhaust, transform, or otherwise utilize status cards can significantly reduce the challenge of this battle. Examples: Storm of Steel, Evolve, Fiend Fire, MedicalKit Medical Kit.
  3. It is actually practical to enter this fight with low health, as Divider attack scales with your current health. The lower your health is, the easier to block damage from Divider attack. Consider foregoing resting at a Rest Site prior to this boss.
  4. With it utilizing barrages of low-damage attack and slow scaling, Icon Weak Weak, Icon Thorns Thorns, and strength reduction (such as Disarm, Dark Shackles, or Malaise) are invaluable.

Update History[]

  • Patch V1.1: The Dealer
    • Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
  • Switch Version 1.02
    • Fixed gameplay pause for Lagavulin and Hexaghost
  • Weekly Patch 40: Forethought
    • Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
  • Weekly Patch 37: Darkness
    • Hexaghost's 6th turn Inferno attack now deals slightly less damage.
  • Weekly Patch 29: TURBO
    • Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
  • Weekly Patch 16: Back to Work
    • Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
  • Weekly Patch 15: Surprise Patch
    • Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
  • Weekly Patch 11: A Library of Features
    • Fixed Hexaghost fire VFX scaling issues (was small!)
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