(Grammar changes and clarifications, added popular combinations and synergies) Tag: Visual edit |
(Added subheader and interaction with Block-affecting status effects.) Tag: Visual edit |
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Upgrading Feel No Pain increases the Block gain from 4 to 6. |
Upgrading Feel No Pain increases the Block gain from 4 to 6. |
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+ | === Synergies and Interactions === |
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[[Ethereal]] cards exhaust themselves at the end of the turn, which triggers Feel No Pain. This makes the card a particularly effective counter to [[Dazed]], and adds flexibility to [[Carnage]]. |
[[Ethereal]] cards exhaust themselves at the end of the turn, which triggers Feel No Pain. This makes the card a particularly effective counter to [[Dazed]], and adds flexibility to [[Carnage]]. |
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Multiple copies of Feel No Pain stack, granting the total Block whenever a card is Exhausted. Combining this effect with [[True Grit]] generates high Block for one Energy, powering a massive [[Body Slam]]. |
Multiple copies of Feel No Pain stack, granting the total Block whenever a card is Exhausted. Combining this effect with [[True Grit]] generates high Block for one Energy, powering a massive [[Body Slam]]. |
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+ | Feel No Pain is not affected by [[Dexterity]] or [[Frail]]. |
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{{Ironclad Card Navbox}} |
{{Ironclad Card Navbox}} |
Revision as of 06:16, 12 April 2018
Feel No Pain is a Power card for the Ironclad. For the rest of the combat, Exhausting a card immediately applies Block. As an Uncommon card, it appears as a post-combat reward.
Upgrading Feel No Pain increases the Block gain from 4 to 6.
Synergies and Interactions
Ethereal cards exhaust themselves at the end of the turn, which triggers Feel No Pain. This makes the card a particularly effective counter to Dazed, and adds flexibility to Carnage.
Multiple copies of Feel No Pain stack, granting the total Block whenever a card is Exhausted. Combining this effect with True Grit generates high Block for one Energy, powering a massive Body Slam.
Feel No Pain is not affected by Dexterity or Frail.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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