(Created page with "{{Card_Infobox|class = Ironclad|image1 = R?feel-no-pain.png|type = Power|rarity = Uncommon|effect = Whenever a card is Exhausted, gain 4 Block.|cost = 1|effect_plus = Whenever...") Tag: Visual edit |
m (reworded to show that it applies on THAT turn as well.) Tag: Visual edit |
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gain '''6''' Block.|cost_plus = 1}} |
gain '''6''' Block.|cost_plus = 1}} |
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− | {{PAGENAME}} is a [[Power]] card for the [[Ironclad]]. For |
+ | {{PAGENAME}} is a [[Power]] card for the [[Ironclad]]. For the rest of the combat, it will grant 4 [[Block]] for every card [[Exhaust|Exhausted]]. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons. |
Upon upgrade, it grants 2 more Block per Exhausted card. |
Upon upgrade, it grants 2 more Block per Exhausted card. |
Revision as of 16:54, 28 January 2018
Feel No Pain is a Power card for the Ironclad. For the rest of the combat, it will grant 4 Block for every card Exhausted. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
Upon upgrade, it grants 2 more Block per Exhausted card.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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