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{{CardAutobox}} |
{{CardAutobox}} |
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− | Feel No Pain is a [[Power]] card for the [[Ironclad]]. For the rest of the combat, Exhausting a card immediately applies Block. As an [[Uncommon]] card, it appears as a post-combat reward. |
+ | '''Feel No Pain''' is a [[Power]] card for the [[Ironclad]]. For the rest of the combat, [[Exhaust|Exhausting]] a card immediately applies [[Block]]. As an [[Uncommon]] card, it appears as a post-combat reward. |
− | Upgrading Feel No Pain increases the Block gain from 3 to 4. |
+ | Upgrading '''Feel No Pain''' increases the Block gain from 3 to 4. |
+ | == Tips == |
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− | === Synergies and Interactions === |
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− | * {{KW|Ethereal}} cards {{KW|Exhaust}} themselves at the end of the turn, which triggers Feel No Pain. This makes the card a particularly effective counter to {{C|Dazed}}, |
+ | * {{KW|Ethereal}} cards {{KW|Exhaust}} themselves at the end of the turn, which triggers '''Feel No Pain'''. This makes the card a particularly effective counter to accumulated {{C|Dazed}} ([[Sentry|Sentries]], [[Chosen]]), adds flexibility to ethereal attack/skill cards ({{C|Carnage}}, [[Ghostly Armor]]), and grants free block from ethereal [[Curse|curses]] ([[Ascender's Bane]], [[Clumsy]]). |
+ | * Combining '''Feel No Pain''' with {{C|True Grit}}<div class="tooltip-contents">[[File:TrueGrit.png|240x240px]]</div> generates high {{KW|Block}} for one Energy. This in turn can provide heavy damage for {{C|Body Slam}}. |
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+ | * [[Corruption]] synergizes strongly with '''Feel No Pain''', granting a bonus 3-4 block for every 0 energy skill card played. |
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− | * Multiple copies of Feel No Pain stack, granting the total {{KW|Block}} whenever a card is {{KW|Exhaust|Exhausted}}. |
+ | * Multiple copies of '''Feel No Pain''' stack, granting the total {{KW|Block}} whenever a card is {{KW|Exhaust|Exhausted}}. |
* Feel No Pain is not affected by {{KW|Dexterity}} or {{KW|Frail}}. |
* Feel No Pain is not affected by {{KW|Dexterity}} or {{KW|Frail}}. |
Revision as of 03:33, 18 September 2019
Feel No Pain is a Power card for the Ironclad. For the rest of the combat, Exhausting a card immediately applies Block. As an Uncommon card, it appears as a post-combat reward.
Upgrading Feel No Pain increases the Block gain from 3 to 4.
Tips
- Ethereal cards Exhaust themselves at the end of the turn, which triggers Feel No Pain. This makes the card a particularly effective counter to accumulated Dazed (Sentries, Chosen), adds flexibility to ethereal attack/skill cards (Carnage, Ghostly Armor), and grants free block from ethereal curses (Ascender's Bane, Clumsy).
- Combining Feel No Pain with True Grit generates high Block for one Energy. This in turn can provide heavy damage for Body Slam.
- Corruption synergizes strongly with Feel No Pain, granting a bonus 3-4 block for every 0 energy skill card played.
Update History
- Weekly Patch 23: Testing Continues...
- Feel No Pain+ card nerfed: Upgrade is now +1 rather than +2.
- Weekly Patch 21: Channel Lightning
- Feel No Pain card nerf. 4 -> 3 block. Upgraded: 6 -> 5 Block.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
| |
Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
| ||
Rare
|
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Skills | Common
|
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
| ||
Rare
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|||
Powers | Uncommon
|
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Rare
|