Slay the Spire Wiki
(Returned card templates correctly.)
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{{CardAutobox}}
 
{{CardAutobox}}
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{{Modifiers_Templete|title1 = Feel No Pain|image1 = Icon FeelNoPain.png|description = Whenever a card is {{KW|Exhaust|exhausted}}, gain X {{KW|Block}}|type=[[Buffs|Buff]]|stacking_behavior = Intensity}}
 
 
'''Feel No Pain''' is a [[Power]] card for the [[Ironclad]]. For the rest of the combat, {{KW|Exhaust|Exhausting}} a card immediately applies {{KW|Block}}. As an [[Uncommon]] card, it appears as a post-combat reward.
 
'''Feel No Pain''' is a [[Power]] card for the [[Ironclad]]. For the rest of the combat, {{KW|Exhaust|Exhausting}} a card immediately applies {{KW|Block}}. As an [[Uncommon]] card, it appears as a post-combat reward.
   
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== Tips ==
 
== Tips ==
* {{KW|Ethereal}} cards {{KW|Exhaust}} themselves at the end of the turn, which triggers '''Feel No Pain'''. This makes the card a particularly effective counter to accumulated {{C|Dazed}} ([[Sentry|Sentries]], [[Chosen]]), adds flexibility to ethereal attack/skill cards ({{C|Carnage}}, {{C|Ghostly Armor}}), and grants free {{KW|Block|block}} from ethereal [[Curse|curses]] ({{C|Ascender's Bane}}, {{C|Clumsy}}).
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* {{KW|Ethereal}} cards {{KW|Exhaust}} themselves at the end of the turn, which triggers '''Feel No Pain'''. This makes the card a particularly effective counter to accumulated{{C|Dazed}} ([[Sentry|Sentries]], [[Chosen]]), adds flexibility to ethereal attack/skill cards ({{C|Carnage}},{{C|Ghostly Armor}}), and grants free {{KW|Block|block}} from ethereal [[Curse|curses]] ({{C|Ascender's Bane}},{{C|Clumsy}}).
* Combining '''Feel No Pain''' with {{C|True Grit}} generates high {{KW|Block|block}} for one Energy. This in turn can provide heavy damage for {{C|Body Slam}}.
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* Combining '''Feel No Pain''' with{{C|True Grit}} generates high {{KW|Block|block}} for one Energy. This in turn can provide heavy damage for{{C|Body Slam}}.
* {{C|Corruption}} synergizes strongly with '''Feel No Pain''', granting a bonus 3-4 {{KW|Block|block}} for every 0 energy skill card played.
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* {{C|Corruption}}synergizes strongly with '''Feel No Pain''', granting a bonus 3-4 {{KW|Block|block}} for every 0 energy skill card played.
   
* Multiple copies of '''Feel No Pain''' stack, granting the total {{KW|Block}} whenever a card is {{KW|Exhaust|Exhausted}}.
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* Multiple copies of '''Feel No Pain''' stack, granting the total {{KW|Block}} whenever a card is {{KW|Exhaust|Exhausted}}.
   
 
* Feel No Pain is not affected by {{KW|Dexterity}} or {{KW|Frail}}.
 
* Feel No Pain is not affected by {{KW|Dexterity}} or {{KW|Frail}}.

Revision as of 00:11, 7 February 2020

Feel No Pain is a Power card for the Ironclad. For the rest of the combat, Exhausting a card immediately applies Icon Block Block. As an Uncommon card, it appears as a post-combat reward.

Upgrading Feel No Pain increases the Block gain from 3 to 4.

Tips

  • Multiple copies of Feel No Pain stack, granting the total Icon Block Block whenever a card is Exhausted.

Update History

  • Weekly Patch 23: Testing Continues...
    • Feel No Pain+ card nerfed: Upgrade is now +1 rather than +2.
  • Weekly Patch 21: Channel Lightning
    • Feel No Pain card nerf. 4 -> 3 block. Upgraded: 6 -> 5 Block.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
CombustDark EmbraceEvolveFeel No PainFire BreathingInflameMetallicizeRupture
Rare