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Feel No Pain is a Power card for the Ironclad. For the rest of the combat, Exhausting a card immediately applies Block. As an Uncommon card, it appears as a post-combat reward.

Upgrading Feel No Pain increases the Block gain from 3 to 4.

Synergies and Interactions Edit

  • Ethereal cards Exhaust themselves at the end of the turn, which triggers Feel No Pain. This makes the card a particularly effective counter to Dazed
    Dazed
    , and adds flexibility to Carnage
    Carnage
    .
  • Multiple copies of Feel No Pain stack, granting the total Block whenever a card is Exhausted. Combining this effect with True Grit
    TrueGrit
    generates high Block for one Energy, powering a massive Body Slam
    BodySlam
    .
Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrike (Ironclad)Sword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefend (Ironclad)DisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture